====== fxDTSBrick::isRendering ====== () ===== Syntax ===== bool fxDTSBrick::isRendering(); ===== Parameters ===== This function does not accept any parameters. ===== Return value ===== [[scripting:doc:engine:types:bool|bool]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:fxdtsbrick:addevent|fxDTSBrick::addEvent]]\\ [[scripting:doc:u:fxdtsbrick:canexplode|fxDTSBrick::canExplode]]\\ [[scripting:doc:u:fxdtsbrick:chaintrustcheckdown|fxDTSBrick::chainTrustCheckDown]]\\ [[scripting:doc:u:fxdtsbrick:chaintrustcheckup|fxDTSBrick::ChainTrustCheckUp]]\\ [[scripting:doc:u:fxdtsbrick:chaintrustcheckvolume|fxDTSBrick::ChainTrustCheckVolume]]\\ [[scripting:doc:u:fxdtsbrick:chainundotrustcheckdown|fxDTSBrick::chainUndoTrustCheckDown]]\\ [[scripting:doc:u:fxdtsbrick:chainundotrustcheckup|fxDTSBrick::ChainUndoTrustCheckUp]]\\ [[scripting:doc:u:fxdtsbrick:checkteam|fxDTSBrick::checkTeam]]\\ [[scripting:doc:u:fxdtsbrick:checkteamcount|fxDTSBrick::checkTeamCount]]\\ [[scripting:doc:u:fxdtsbrick:colorvehicle|fxDTSBrick::colorVehicle]]\\ [[scripting:doc:u:fxdtsbrick:contentcolor|fxDTSBrick::contentColor]]\\ [[scripting:doc:u:fxdtsbrick:contentcreate|fxDTSBrick::contentCreate]]\\ [[scripting:doc:u:fxdtsbrick:createtrigger|fxDTSBrick::createTrigger]]\\ [[scripting:doc:u:fxdtsbrick:createwaterzone|fxDTSBrick::createWaterZone]]\\ [[scripting:doc:u:fxdtsbrick:decrementprintcount|fxDTSBrick::decrementPrintCount]]\\ [[scripting:doc:u:fxdtsbrick:delete|fxDTSBrick::delete]]\\ [[scripting:doc:u:fxdtsbrick:disappear|fxDTSBrick::disappear]]\\ [[scripting:doc:u:fxdtsbrick:door|fxDTSBrick::door]]\\ [[scripting:doc:u:fxdtsbrick:doorclose|fxDTSBrick::doorClose]]\\ [[scripting:doc:u:fxdtsbrick:doorjvs|fxDTSBrick::doorJVS]]\\ [[scripting:doc:u:fxdtsbrick:doorjvsclose|fxDTSBrick::doorJVSClose]]\\ [[scripting:doc:u:fxdtsbrick:doorjvsopen|fxDTSBrick::doorJVSOpen]]\\ [[scripting:doc:u:fxdtsbrick:doorjvssetcollision|fxDTSBrick::doorJVSSetCollision]]\\ [[scripting:doc:u:fxdtsbrick:dooropen|fxDTSBrick::doorOpen]]\\ [[scripting:doc:u:fxdtsbrick:dumpdownlist|fxDTSBrick::dumpDownList]]\\ [[scripting:doc:u:fxdtsbrick:dumpuplist|fxDTSBrick::dumpUpList]]\\ [[scripting:doc:u:fxdtsbrick:eventfloodcheck|fxDTSBrick::eventFloodCheck]]\\ [[scripting:doc:u:fxdtsbrick:explode|fxDTSBrick::explode]]\\ [[scripting:doc:u:fxdtsbrick:fakekillbrick|fxDTSBrick::fakeKillBrick]]\\ [[scripting:doc:u:fxdtsbrick:firerelay|fxDTSBrick::fireRelay]]\\ [[scripting:doc:u:fxdtsbrick:firerelaydown|fxDTSBrick::fireRelayDown]]\\ [[scripting:doc:u:fxdtsbrick:firerelayeast|fxDTSBrick::fireRelayEast]]\\ [[scripting:doc:u:fxdtsbrick:firerelayfrombox|fxDTSBrick::fireRelayFromBox]]\\ [[scripting:doc:u:fxdtsbrick:firerelaynorth|fxDTSBrick::fireRelayNorth]]\\ [[scripting:doc:u:fxdtsbrick:firerelaysouth|fxDTSBrick::fireRelaySouth]]\\ [[scripting:doc:u:fxdtsbrick:firerelayup|fxDTSBrick::fireRelayUp]]\\ [[scripting:doc:u:fxdtsbrick:firerelaywest|fxDTSBrick::fireRelayWest]]\\ [[scripting:doc:u:fxdtsbrick:getangleid|fxDTSBrick::getAngleID]]\\ [[scripting:doc:u:fxdtsbrick:getbrickname|fxDTSBrick::getBrickName]]\\ [[scripting:doc:u:fxdtsbrick:getcolorfxid|fxDTSBrick::getColorFxID]]\\ [[scripting:doc:u:fxdtsbrick:getcolorid|fxDTSBrick::getColorID]]\\ [[scripting:doc:u:fxdtsbrick:getcontrol|fxDTSBrick::getControl]]\\ [[scripting:doc:u:fxdtsbrick:getcontrollingteam|fxDTSBrick::getControllingTeam]]\\ [[scripting:doc:u:fxdtsbrick:getcontrolteams|fxDTSBrick::getControlTeams]]\\ [[scripting:doc:u:fxdtsbrick:getdatablock|fxDTSBrick::getDataBlock]]\\ [[scripting:doc:u:fxdtsbrick:getdestructionvolume|fxDTSBrick::getDestructionVolume]]\\ [[scripting:doc:u:fxdtsbrick:getdistancefromground|fxDTSBrick::getDistanceFromGround]]\\ [[scripting:doc:u:fxdtsbrick:getdownbrick|fxDTSBrick::getDownBrick]]\\ [[scripting:doc:u:fxdtsbrick:getexposedareabottom|fxDTSBrick::getExposedAreaBottom]]\\ [[scripting:doc:u:fxdtsbrick:getexposedareaeast|fxDTSBrick::getExposedAreaEast]]\\ [[scripting:doc:u:fxdtsbrick:getexposedareanorth|fxDTSBrick::getExposedAreaNorth]]\\ [[scripting:doc:u:fxdtsbrick:getexposedareasouth|fxDTSBrick::getExposedAreaSouth]]\\ [[scripting:doc:u:fxdtsbrick:getexposedareatop|fxDTSBrick::getExposedAreaTop]]\\ [[scripting:doc:u:fxdtsbrick:getexposedareawest|fxDTSBrick::getExposedAreaWest]]\\ [[scripting:doc:u:fxdtsbrick:getfakedeadtime|fxDTSBrick::getFakeDeadTime]]\\ [[scripting:doc:u:fxdtsbrick:getlightid|fxDTSBrick::getLightId]]\\ [[scripting:doc:u:fxdtsbrick:getnumdownbricks|fxDTSBrick::getNumDownBricks]]\\ [[scripting:doc:u:fxdtsbrick:getnumupbricks|fxDTSBrick::getNumUpBricks]]\\ [[scripting:doc:u:fxdtsbrick:getpositiontop|fxDTSBrick::getPositionTop]]\\ [[scripting:doc:u:fxdtsbrick:getprintcount|fxDTSBrick::getPrintCount]]\\ [[scripting:doc:u:fxdtsbrick:getprintid|fxDTSBrick::getPrintID]]\\ [[scripting:doc:u:fxdtsbrick:getprintname|fxDTSBrick::getPrintName]]\\ [[scripting:doc:u:fxdtsbrick:getshapefxid|fxDTSBrick::getShapeFxID]]\\ [[scripting:doc:u:fxdtsbrick:getspawnpoint|fxDTSBrick::getSpawnPoint]]\\ [[scripting:doc:u:fxdtsbrick:getteamcontrol|fxDTSBrick::getTeamControl]]\\ [[scripting:doc:u:fxdtsbrick:getteamcontrollist|fxDTSBrick::getTeamControlList]]\\ [[scripting:doc:u:fxdtsbrick:getupbrick|fxDTSBrick::getUpBrick]]\\ [[scripting:doc:u:fxdtsbrick:hasfakepathtoground|fxDTSBrick::hasFakePathToGround]]\\ [[scripting:doc:u:fxdtsbrick:haspathtoground|fxDTSBrick::hasPathToGround]]\\ [[scripting:doc:u:fxdtsbrick:hgetposz|fxDTSBrick::hGetPosZ]]\\ [[scripting:doc:u:fxdtsbrick:incrementprintcount|fxDTSBrick::incrementPrintCount]]\\ [[scripting:doc:u:fxdtsbrick:isbaseplate|fxDTSBrick::isBasePlate]]\\ [[scripting:doc:u:fxdtsbrick:isblocked|fxDTSBrick::isBlocked]]\\ [[scripting:doc:u:fxdtsbrick:iscolliding|fxDTSBrick::isColliding]]\\ [[scripting:doc:u:fxdtsbrick:isdead|fxDTSBrick::isDead]]\\ [[scripting:doc:u:fxdtsbrick:isexposed|fxDTSBrick::isExposed]]\\ [[scripting:doc:u:fxdtsbrick:isfakedead|fxDTSBrick::isFakeDead]]\\ [[scripting:doc:u:fxdtsbrick:isinscenegraph|fxDTSBrick::isInSceneGraph]]\\ [[scripting:doc:u:fxdtsbrick:isintree|fxDTSBrick::isInTree]]\\ [[scripting:doc:u:fxdtsbrick:isplanted|fxDTSBrick::isPlanted]]\\ [[scripting:doc:u:fxdtsbrick:israycasting|fxDTSBrick::isRayCasting]]\\ [[scripting:doc:u:fxdtsbrick:istreerendering|fxDTSBrick::isTreeRendering]]\\ [[scripting:doc:u:fxdtsbrick:killbrick|fxDTSBrick::killBrick]]\\ [[scripting:doc:u:fxdtsbrick:ndmirrorghost|fxDTSBrick::ndMirrorGhost]]\\ [[scripting:doc:u:fxdtsbrick:onactivate|fxDTSBrick::onActivate]]\\ [[scripting:doc:u:fxdtsbrick:onadd|fxDTSBrick::onAdd]]\\ [[scripting:doc:u:fxdtsbrick:onballhit|fxDTSBrick::onBallHit]]\\ [[scripting:doc:u:fxdtsbrick:onblownup|fxDTSBrick::onBlownUp]]\\ [[scripting:doc:u:fxdtsbrick:onbotactivated|fxDTSBrick::onBotActivated]]\\ [[scripting:doc:u:fxdtsbrick:onbotdeath|fxDTSBrick::onBotDeath]]\\ [[scripting:doc:u:fxdtsbrick:onbotreachbrick|fxDTSBrick::onBotReachBrick]]\\ [[scripting:doc:u:fxdtsbrick:onbotspawn|fxDTSBrick::onBotSpawn]]\\ [[scripting:doc:u:fxdtsbrick:onclearfakedeath|fxDTSBrick::onClearFakeDeath]]\\ [[scripting:doc:u:fxdtsbrick:oncolorchange|fxDTSBrick::onColorChange]]\\ [[scripting:doc:u:fxdtsbrick:ondeath|fxDTSBrick::onDeath]]\\ [[scripting:doc:u:fxdtsbrick:ondisappear|fxDTSBrick::onDisappear]]\\ [[scripting:doc:u:fxdtsbrick:ondoorclose|fxDTSBrick::onDoorClose]]\\ [[scripting:doc:u:fxdtsbrick:ondooropen|fxDTSBrick::onDoorOpen]]\\ [[scripting:doc:u:fxdtsbrick:onfakedeath|fxDTSBrick::onFakeDeath]]\\ [[scripting:doc:u:fxdtsbrick:onholespawnplanted|fxDTSBrick::onHoleSpawnPlanted]]\\ [[scripting:doc:u:fxdtsbrick:onkeymatch|fxDTSBrick::onKeyMatch]]\\ [[scripting:doc:u:fxdtsbrick:onkeymismatch|fxDTSBrick::onKeyMismatch]]\\ [[scripting:doc:u:fxdtsbrick:onloadplant|fxDTSBrick::onLoadPlant]]\\ [[scripting:doc:u:fxdtsbrick:onminigamereset|fxDTSBrick::onMinigameReset]]\\ [[scripting:doc:u:fxdtsbrick:onplant|fxDTSBrick::onPlant]]\\ [[scripting:doc:u:fxdtsbrick:onplayertouch|fxDTSBrick::onPlayerTouch]]\\ [[scripting:doc:u:fxdtsbrick:onprintcountoverflow|fxDTSBrick::onPrintCountOverFlow]]\\ [[scripting:doc:u:fxdtsbrick:onprintcountunderflow|fxDTSBrick::onPrintCountUnderFlow]]\\ [[scripting:doc:u:fxdtsbrick:onprojectilehit|fxDTSBrick::onProjectileHit]]\\ [[scripting:doc:u:fxdtsbrick:onreappear|fxDTSBrick::onReappear]]\\ [[scripting:doc:u:fxdtsbrick:onrelay|fxDTSBrick::onRelay]]\\ [[scripting:doc:u:fxdtsbrick:onremove|fxDTSBrick::onRemove]]\\ [[scripting:doc:u:fxdtsbrick:onrespawn|fxDTSBrick::onRespawn]]\\ [[scripting:doc:u:fxdtsbrick:onslayerminigamereset|fxDTSBrick::onSlayerMinigameReset]]\\ [[scripting:doc:u:fxdtsbrick:onteamcheckfalse|fxDTSBrick::onTeamCheckFalse]]\\ [[scripting:doc:u:fxdtsbrick:onteamchecktrue|fxDTSBrick::onTeamCheckTrue]]\\ [[scripting:doc:u:fxdtsbrick:onteledoorenter|fxDTSBrick::onTeledoorEnter]]\\ [[scripting:doc:u:fxdtsbrick:onteledoorexit|fxDTSBrick::onTeledoorExit]]\\ [[scripting:doc:u:fxdtsbrick:ontoolbreak|fxDTSBrick::onToolBreak]]\\ [[scripting:doc:u:fxdtsbrick:ontouchdown|fxDTSBrick::onTouchdown]]\\ [[scripting:doc:u:fxdtsbrick:onvariablefalse|fxDTSBrick::onVariableFalse]]\\ [[scripting:doc:u:fxdtsbrick:onvariablefunction|fxDTSBrick::onVariableFunction]]\\ [[scripting:doc:u:fxdtsbrick:onvariabletrue|fxDTSBrick::onVariableTrue]]\\ [[scripting:doc:u:fxdtsbrick:onvariableupdate|fxDTSBrick::onVariableUpdate]]\\ [[scripting:doc:u:fxdtsbrick:opentreasurechest|fxDTSBrick::openTreasureChest]]\\ [[scripting:doc:u:fxdtsbrick:plant|fxDTSBrick::plant]]\\ [[scripting:doc:u:fxdtsbrick:plantedtrustcheck|fxDTSBrick::PlantedTrustCheck]]\\ [[scripting:doc:u:fxdtsbrick:playsound|fxDTSBrick::playSound]]\\ [[scripting:doc:u:fxdtsbrick:radiusimpulse|fxDTSBrick::radiusImpulse]]\\ [[scripting:doc:u:fxdtsbrick:reappear|fxDTSBrick::reappear]]\\ [[scripting:doc:u:fxdtsbrick:recovervehicle|fxDTSBrick::recoverVehicle]]\\ [[scripting:doc:u:fxdtsbrick:respawn|fxDTSBrick::Respawn]]\\ [[scripting:doc:u:fxdtsbrick:respawnbot|fxDTSBrick::respawnBot]]\\ [[scripting:doc:u:fxdtsbrick:respawnvehicle|fxDTSBrick::respawnVehicle]]\\ [[scripting:doc:u:fxdtsbrick:sendwrenchdata|fxDTSBrick::sendWrenchData]]\\ [[scripting:doc:u:fxdtsbrick:sendwrenchsounddata|fxDTSBrick::sendWrenchSoundData]]\\ [[scripting:doc:u:fxdtsbrick:sendwrenchvehiclespawndata|fxDTSBrick::sendWrenchVehicleSpawnData]]\\ [[scripting:doc:u:fxdtsbrick:setbotpowered|fxDTSBrick::setBotPowered]]\\ [[scripting:doc:u:fxdtsbrick:setbottype|fxDTSBrick::setBotType]]\\ [[scripting:doc:u:fxdtsbrick:setcolliding|fxDTSBrick::setColliding]]\\ [[scripting:doc:u:fxdtsbrick:setcolor|fxDTSBrick::setColor]]\\ [[scripting:doc:u:fxdtsbrick:setcolorfx|fxDTSBrick::setColorFX]]\\ [[scripting:doc:u:fxdtsbrick:setcpcontrol|fxDTSBrick::setCPControl]]\\ [[scripting:doc:u:fxdtsbrick:setdatablock|fxDTSBrick::setDataBlock]]\\ [[scripting:doc:u:fxdtsbrick:setdoordatablock|fxDTSBrick::setDoorDataBlock]]\\ [[scripting:doc:u:fxdtsbrick:setemitter|fxDTSBrick::setEmitter]]\\ [[scripting:doc:u:fxdtsbrick:setemitterdirection|fxDTSBrick::setEmitterDirection]]\\ [[scripting:doc:u:fxdtsbrick:setitem|fxDTSBrick::setItem]]\\ [[scripting:doc:u:fxdtsbrick:setitemdirection|fxDTSBrick::setItemDirection]]\\ [[scripting:doc:u:fxdtsbrick:setitemposition|fxDTSBrick::setItemPosition]]\\ [[scripting:doc:u:fxdtsbrick:setitemrespawntime|fxDTSBrick::setItemRespawnTime]]\\ [[scripting:doc:u:fxdtsbrick:setlight|fxDTSBrick::setLight]]\\ [[scripting:doc:u:fxdtsbrick:setmusic|fxDTSBrick::setMusic]]\\ [[scripting:doc:u:fxdtsbrick:setprint|fxDTSBrick::setPrint]]\\ [[scripting:doc:u:fxdtsbrick:setprintcount|fxDTSBrick::setPrintCount]]\\ [[scripting:doc:u:fxdtsbrick:setraycasting|fxDTSBrick::setRayCasting]]\\ [[scripting:doc:u:fxdtsbrick:setrecolorvehicle|fxDTSBrick::setReColorVehicle]]\\ [[scripting:doc:u:fxdtsbrick:setrendering|fxDTSBrick::setRendering]]\\ [[scripting:doc:u:fxdtsbrick:setshapefx|fxDTSBrick::setShapeFX]]\\ [[scripting:doc:u:fxdtsbrick:setsound|fxDTSBrick::setSound]]\\ [[scripting:doc:u:fxdtsbrick:setteamcontrol|fxDTSBrick::setTeamControl]]\\ [[scripting:doc:u:fxdtsbrick:setteamcontrollocked|fxDTSBrick::setTeamControlLocked]]\\ [[scripting:doc:u:fxdtsbrick:settrusted|fxDTSBrick::setTrusted]]\\ [[scripting:doc:u:fxdtsbrick:setvehicle|fxDTSBrick::setVehicle]]\\ [[scripting:doc:u:fxdtsbrick:setvehiclepowered|fxDTSBrick::setVehiclePowered]]\\ [[scripting:doc:u:fxdtsbrick:slayerpreparebrick|fxDTSBrick::slayerPrepareBrick]]\\ [[scripting:doc:u:fxdtsbrick:spawnexplosion|fxDTSBrick::spawnExplosion]]\\ [[scripting:doc:u:fxdtsbrick:spawnholebot|fxDTSBrick::spawnHoleBot]]\\ [[scripting:doc:u:fxdtsbrick:spawnitem|fxDTSBrick::spawnItem]]\\ [[scripting:doc:u:fxdtsbrick:spawnprojectile|fxDTSBrick::spawnProjectile]]\\ [[scripting:doc:u:fxdtsbrick:spawnvehicle|fxDTSBrick::spawnVehicle]]\\ [[scripting:doc:u:fxdtsbrick:trustcheckfailed|fxDTSBrick::TrustCheckFailed]]\\ [[scripting:doc:u:fxdtsbrick:trustcheckfinished|fxDTSBrick::trustCheckFinished]]\\ [[scripting:doc:u:fxdtsbrick:uncolorvehicle|fxDTSBrick::unColorVehicle]]\\ [[scripting:doc:u:fxdtsbrick:undotrustcheck|fxDTSBrick::undoTrustCheck]]\\ [[scripting:doc:u:fxdtsbrick:unspawnholebot|fxDTSBrick::unSpawnHoleBot]]\\ [[scripting:doc:u:fxdtsbrick:vceucallfunction|fxDTSBrick::VCE_callFunction]]\\ [[scripting:doc:u:fxdtsbrick:vceucastrelay|fxDTSBrick::VCE_castRelay]]\\ [[scripting:doc:u:fxdtsbrick:vceuifvalue|fxDTSBrick::VCE_ifValue]]\\ [[scripting:doc:u:fxdtsbrick:vceuifvariable|fxDTSBrick::VCE_ifVariable]]\\ [[scripting:doc:u:fxdtsbrick:vceuloadvariable|fxDTSBrick::VCE_loadVariable]]\\ [[scripting:doc:u:fxdtsbrick:vceumodvariable|fxDTSBrick::VCE_modVariable]]\\ [[scripting:doc:u:fxdtsbrick:vceurelaycallfunction|fxDTSBrick::VCE_relayCallFunction]]\\ [[scripting:doc:u:fxdtsbrick:vceuretrocheck|fxDTSBrick::VCE_retroCheck]]\\ [[scripting:doc:u:fxdtsbrick:vceusavevariable|fxDTSBrick::VCE_saveVariable]]\\ [[scripting:doc:u:fxdtsbrick:vceustatefunction|fxDTSBrick::VCE_stateFunction]]\\ [[scripting:doc:u:fxdtsbrick:vehicleminigameeject|fxDTSBrick::vehicleMinigameEject]]\\ [[scripting:doc:u:fxdtsbrick:willcausechainkill|fxDTSBrick::willCauseChainKill]]\\ ===== References ===== This function is not called by any other functions.