====== fxLight::attachToBrick ====== (SimObject obj) Attach to the SimObject obj. ===== Syntax ===== void fxLight::attachToBrick(SimObject %obj); ===== Parameters ===== [[scripting:doc:engine:types:SimObject|SimObject]] **%%%obj%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:fxlight:attachtoobject|fxLight::attachToObject]]\\ [[scripting:doc:u:fxlight:detachfromobject|fxLight::detachFromObject]]\\ [[scripting:doc:u:fxlight:getposition|fxLight::getPosition]]\\ [[scripting:doc:u:fxlight:gettransform|fxLight::getTransform]]\\ [[scripting:doc:u:fxlight:onremove|fxLight::onRemove]]\\ [[scripting:doc:u:fxlight:reset|fxLight::reset]]\\ [[scripting:doc:u:fxlight:setenable|fxLight::setEnable]]\\ ===== References ===== This function is not called by any other functions.