====== GameConnection::InitializeTrustListUpload ====== There is no doc-string available for this function. ===== Syntax ===== script GameConnection::InitializeTrustListUpload(string %client); ===== Parameters ===== [[scripting:doc:engine:types:string|string]] **%%%client%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:script|script]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== base/server/scripts/allGameScripts.cs:26452 ===== See also ===== [[scripting:doc:u:gameconnection:activateghosting|GameConnection::activateGhosting]]\\ [[scripting:doc:u:gameconnection:adddeaths|GameConnection::addDeaths]]\\ [[scripting:doc:u:gameconnection:addkills|GameConnection::addKills]]\\ [[scripting:doc:u:gameconnection:addlives|GameConnection::addLives]]\\ [[scripting:doc:u:gameconnection:applybodycolors|GameConnection::applyBodyColors]]\\ [[scripting:doc:u:gameconnection:applybodyparts|GameConnection::applyBodyParts]]\\ [[scripting:doc:u:gameconnection:applyuniform|GameConnection::applyUniform]]\\ [[scripting:doc:u:gameconnection:authcheck|GameConnection::authCheck]]\\ [[scripting:doc:u:gameconnection:autoadmincheck|GameConnection::autoAdminCheck]]\\ [[scripting:doc:u:gameconnection:blpuisalloweduse|GameConnection::BLP_isAllowedUse]]\\ [[scripting:doc:u:gameconnection:bottomprint|GameConnection::bottomPrint]]\\ [[scripting:doc:u:gameconnection:centerprint|GameConnection::centerPrint]]\\ [[scripting:doc:u:gameconnection:chasecam|GameConnection::chaseCam]]\\ [[scripting:doc:u:gameconnection:chatmessage|GameConnection::chatMessage]]\\ [[scripting:doc:u:gameconnection:cheat|GameConnection::Cheat]]\\ [[scripting:doc:u:gameconnection:checkadminstatus|GameConnection::checkAdminStatus]]\\ [[scripting:doc:u:gameconnection:cleareventobjects|GameConnection::clearEventObjects]]\\ [[scripting:doc:u:gameconnection:cleareventschedules|GameConnection::ClearEventSchedules]]\\ [[scripting:doc:u:gameconnection:clearinvitepending|GameConnection::ClearInvitePending]]\\ [[scripting:doc:u:gameconnection:clientwantsghostalwaysretry|GameConnection::clientWantsGhostAlwaysRetry]]\\ [[scripting:doc:u:gameconnection:createplayer|GameConnection::createPlayer]]\\ [[scripting:doc:u:gameconnection:dead|GameConnection::dead]]\\ [[scripting:doc:u:gameconnection:delete|GameConnection::delete]]\\ [[scripting:doc:u:gameconnection:dofillbricks|GameConnection::doFillBricks]]\\ [[scripting:doc:u:gameconnection:dumptreasurechests|GameConnection::dumpTreasureChests]]\\ [[scripting:doc:u:gameconnection:endmission|GameConnection::endMission]]\\ [[scripting:doc:u:gameconnection:eventfloodcheck|GameConnection::eventFloodCheck]]\\ [[scripting:doc:u:gameconnection:forceequip|GameConnection::forceEquip]]\\ [[scripting:doc:u:gameconnection:getadminlvl|GameConnection::getAdminLvl]]\\ [[scripting:doc:u:gameconnection:getbluidtrustlevel|GameConnection::getBL_IDTrustLevel]]\\ [[scripting:doc:u:gameconnection:getblid|GameConnection::getBLID]]\\ [[scripting:doc:u:gameconnection:getcontrolcamerafov|GameConnection::getControlCameraFov]]\\ [[scripting:doc:u:gameconnection:getcontrolobject|GameConnection::getControlObject]]\\ [[scripting:doc:u:gameconnection:getdeaths|GameConnection::getDeaths]]\\ [[scripting:doc:u:gameconnection:gethasauthedonce|GameConnection::getHasAuthedOnce]]\\ [[scripting:doc:u:gameconnection:getjointoken|GameConnection::getJoinToken]]\\ [[scripting:doc:u:gameconnection:getkills|GameConnection::getKills]]\\ [[scripting:doc:u:gameconnection:getlives|GameConnection::getLives]]\\ [[scripting:doc:u:gameconnection:getminigamestate|GameConnection::getMinigameState]]\\ [[scripting:doc:u:gameconnection:getplayername|GameConnection::getPlayerName]]\\ [[scripting:doc:u:gameconnection:getscore|GameConnection::getScore]]\\ [[scripting:doc:u:gameconnection:getserverconnection|GameConnection::getServerConnection]]\\ [[scripting:doc:u:gameconnection:getsimplename|GameConnection::getSimpleName]]\\ [[scripting:doc:u:gameconnection:getspawnpoint|GameConnection::getSpawnPoint]]\\ [[scripting:doc:u:gameconnection:getsteamid|GameConnection::getSteamId]]\\ [[scripting:doc:u:gameconnection:getteam|GameConnection::getTeam]]\\ [[scripting:doc:u:gameconnection:increspawntime|GameConnection::incRespawnTime]]\\ [[scripting:doc:u:gameconnection:incscore|GameConnection::incScore]]\\ [[scripting:doc:u:gameconnection:initialcontrolset|GameConnection::initialControlSet]]\\ [[scripting:doc:u:gameconnection:instantrespawn|GameConnection::InstantRespawn]]\\ [[scripting:doc:u:gameconnection:isaicontrolled|GameConnection::isAIControlled]]\\ [[scripting:doc:u:gameconnection:isconnected|GameConnection::isConnected]]\\ [[scripting:doc:u:gameconnection:isdemoplaying|GameConnection::isDemoPlaying]]\\ [[scripting:doc:u:gameconnection:isdemorecording|GameConnection::isDemoRecording]]\\ [[scripting:doc:u:gameconnection:isspamming|GameConnection::isSpamming]]\\ [[scripting:doc:u:gameconnection:jointeam|GameConnection::joinTeam]]\\ [[scripting:doc:u:gameconnection:killdupes|GameConnection::killDupes]]\\ [[scripting:doc:u:gameconnection:loadmission|GameConnection::loadMission]]\\ [[scripting:doc:u:gameconnection:ndkillmode|GameConnection::ndKillMode]]\\ [[scripting:doc:u:gameconnection:ndmirror|GameConnection::ndMirror]]\\ [[scripting:doc:u:gameconnection:ndsetimage|GameConnection::ndSetImage]]\\ [[scripting:doc:u:gameconnection:ndsetmode|GameConnection::ndSetMode]]\\ [[scripting:doc:u:gameconnection:ndunusetool|GameConnection::ndUnUseTool]]\\ [[scripting:doc:u:gameconnection:ndupdatebottomprint|GameConnection::ndUpdateBottomPrint]]\\ [[scripting:doc:u:gameconnection:oncliententergame|GameConnection::onClientEnterGame]]\\ [[scripting:doc:u:gameconnection:onclientleavegame|GameConnection::onClientLeaveGame]]\\ [[scripting:doc:u:gameconnection:onconnect|GameConnection::onConnect]]\\ [[scripting:doc:u:gameconnection:onconnectionaccepted|GameConnection::onConnectionAccepted]]\\ [[scripting:doc:u:gameconnection:onconnectiondropped|GameConnection::onConnectionDropped]]\\ [[scripting:doc:u:gameconnection:onconnectionerror|GameConnection::onConnectionError]]\\ [[scripting:doc:u:gameconnection:onconnectiontimedout|GameConnection::onConnectionTimedOut]]\\ [[scripting:doc:u:gameconnection:onconnectrequest|GameConnection::onConnectRequest]]\\ [[scripting:doc:u:gameconnection:onconnectrequestrejected|GameConnection::onConnectRequestRejected]]\\ [[scripting:doc:u:gameconnection:onconnectrequesttimedout|GameConnection::onConnectRequestTimedOut]]\\ [[scripting:doc:u:gameconnection:ondatablocksdone|GameConnection::onDataBlocksDone]]\\ [[scripting:doc:u:gameconnection:ondeath|GameConnection::onDeath]]\\ [[scripting:doc:u:gameconnection:ondrop|GameConnection::onDrop]]\\ [[scripting:doc:u:gameconnection:onentermissionarea|GameConnection::onEnterMissionArea]]\\ [[scripting:doc:u:gameconnection:onghostalwaysfailed|GameConnection::onGhostAlwaysFailed]]\\ [[scripting:doc:u:gameconnection:onghostalwaysobjectsreceived|GameConnection::onGhostAlwaysObjectsReceived]]\\ [[scripting:doc:u:gameconnection:oninfinitelag|GameConnection::onInfiniteLag]]\\ [[scripting:doc:u:gameconnection:onleavemissionarea|GameConnection::onLeaveMissionArea]]\\ [[scripting:doc:u:gameconnection:play2d|GameConnection::play2D]]\\ [[scripting:doc:u:gameconnection:play3d|GameConnection::play3D]]\\ [[scripting:doc:u:gameconnection:playdemo|GameConnection::playDemo]]\\ [[scripting:doc:u:gameconnection:playsound|GameConnection::playSound]]\\ [[scripting:doc:u:gameconnection:prepdemoplayback|GameConnection::prepDemoPlayback]]\\ [[scripting:doc:u:gameconnection:prepdemorecord|GameConnection::prepDemoRecord]]\\ [[scripting:doc:u:gameconnection:rebuildtreasurechestlist|GameConnection::rebuildTreasureChestList]]\\ [[scripting:doc:u:gameconnection:removetreasurechesthash|GameConnection::removeTreasureChestHash]]\\ [[scripting:doc:u:gameconnection:resetghosting|GameConnection::resetGhosting]]\\ [[scripting:doc:u:gameconnection:resetrespawntime|GameConnection::resetRespawnTime]]\\ [[scripting:doc:u:gameconnection:resetvehicles|GameConnection::resetVehicles]]\\ [[scripting:doc:u:gameconnection:sendglassgraphs|GameConnection::sendGlassGraphs]]\\ [[scripting:doc:u:gameconnection:sendmanifest|GameConnection::sendManifest]]\\ [[scripting:doc:u:gameconnection:sendplayerlistupdate|GameConnection::sendPlayerListUpdate]]\\ [[scripting:doc:u:gameconnection:sendtrustfailuremessage|GameConnection::sendTrustFailureMessage]]\\ [[scripting:doc:u:gameconnection:setblackout|GameConnection::setBlackOut]]\\ [[scripting:doc:u:gameconnection:setblid|GameConnection::setBLID]]\\ [[scripting:doc:u:gameconnection:setcamerabrick|GameConnection::setCameraBrick]]\\ [[scripting:doc:u:gameconnection:setcameranormal|GameConnection::setCameraNormal]]\\ [[scripting:doc:u:gameconnection:setcanrespawn|GameConnection::setCanRespawn]]\\ [[scripting:doc:u:gameconnection:setconnectargs|GameConnection::setConnectArgs]]\\ [[scripting:doc:u:gameconnection:setcontrolcamerafov|GameConnection::setControlCameraFov]]\\ [[scripting:doc:u:gameconnection:setcontrolobject|GameConnection::setControlObject]]\\ [[scripting:doc:u:gameconnection:setdead|GameConnection::setDead]]\\ [[scripting:doc:u:gameconnection:setdeaths|GameConnection::setDeaths]]\\ [[scripting:doc:u:gameconnection:sethasauthedonce|GameConnection::setHasAuthedOnce]]\\ [[scripting:doc:u:gameconnection:setjoinpassword|GameConnection::setJoinPassword]]\\ [[scripting:doc:u:gameconnection:setjointoken|GameConnection::setJoinToken]]\\ [[scripting:doc:u:gameconnection:setkills|GameConnection::setKills]]\\ [[scripting:doc:u:gameconnection:setlagicon|GameConnection::setLagIcon]]\\ [[scripting:doc:u:gameconnection:setlives|GameConnection::setLives]]\\ [[scripting:doc:u:gameconnection:setloadingindicator|GameConnection::setLoadingIndicator]]\\ [[scripting:doc:u:gameconnection:setplayername|GameConnection::setPlayerName]]\\ [[scripting:doc:u:gameconnection:setrespawntime|GameConnection::setRespawnTime]]\\ [[scripting:doc:u:gameconnection:setscore|GameConnection::setScore]]\\ [[scripting:doc:u:gameconnection:spammessagetimeout|GameConnection::spamMessageTimeout]]\\ [[scripting:doc:u:gameconnection:spamreset|GameConnection::spamReset]]\\ [[scripting:doc:u:gameconnection:spawnplayer|GameConnection::spawnPlayer]]\\ [[scripting:doc:u:gameconnection:spectateautocam|GameConnection::spectateAutoCam]]\\ [[scripting:doc:u:gameconnection:spectatechangemode|GameConnection::spectateChangeMode]]\\ [[scripting:doc:u:gameconnection:spectateend|GameConnection::spectateEnd]]\\ [[scripting:doc:u:gameconnection:spectatefree|GameConnection::spectateFree]]\\ [[scripting:doc:u:gameconnection:spectateinit|GameConnection::spectateInit]]\\ [[scripting:doc:u:gameconnection:spectatenexttarget|GameConnection::spectateNextTarget]]\\ [[scripting:doc:u:gameconnection:spectateprevtarget|GameConnection::spectatePrevTarget]]\\ [[scripting:doc:u:gameconnection:startinvitationtimeout|GameConnection::StartInvitationTimeout]]\\ [[scripting:doc:u:gameconnection:startload|GameConnection::startLoad]]\\ [[scripting:doc:u:gameconnection:startmission|GameConnection::startMission]]\\ [[scripting:doc:u:gameconnection:startrecording|GameConnection::startRecording]]\\ [[scripting:doc:u:gameconnection:stoprecording|GameConnection::stopRecording]]\\ [[scripting:doc:u:gameconnection:syncclock|GameConnection::syncClock]]\\ [[scripting:doc:u:gameconnection:transmitdatablocks|GameConnection::transmitDataBlocks]]\\ [[scripting:doc:u:gameconnection:transmitextendedbrickinfo|GameConnection::TransmitExtendedBrickInfo]]\\ [[scripting:doc:u:gameconnection:transmitmaxplayers|GameConnection::transmitMaxPlayers]]\\ [[scripting:doc:u:gameconnection:transmitservername|GameConnection::transmitServerName]]\\ [[scripting:doc:u:gameconnection:transmitstaticbrickdata|GameConnection::transmitStaticBrickData]]\\ [[scripting:doc:u:gameconnection:transmitsteeringprefs|GameConnection::transmitSteeringPrefs]]\\ [[scripting:doc:u:gameconnection:updateequip|GameConnection::updateEquip]]\\ [[scripting:doc:u:gameconnection:validateavatarprefs|GameConnection::validateAvatarPrefs]]\\ [[scripting:doc:u:gameconnection:vceuifvariable|GameConnection::VCE_ifVariable]]\\ [[scripting:doc:u:gameconnection:vceumodvariable|GameConnection::VCE_modVariable]]\\ ===== References ===== This function is not called by any other functions.