====== GuiCanvas::setCursorPos ====== (Point2I pos) ===== Syntax ===== void GuiCanvas::setCursorPos(Point2I %pos[, __unk %__param1]); ===== Parameters ===== [[scripting:doc:engine:types:Point2I|Point2I]] **%%%pos%%**\\ No description available. [optional] [[scripting:doc:engine:types:__unk|__unk]] **%%%__param1%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:guicanvas:cantabfocus|GuiCanvas::canTabFocus]]\\ [[scripting:doc:u:guicanvas:cursoroff|GuiCanvas::cursorOff]]\\ [[scripting:doc:u:guicanvas:cursoron|GuiCanvas::cursorOn]]\\ [[scripting:doc:u:guicanvas:getcontent|GuiCanvas::getContent]]\\ [[scripting:doc:u:guicanvas:getcursorpos|GuiCanvas::getCursorPos]]\\ [[scripting:doc:u:guicanvas:hidecursor|GuiCanvas::hideCursor]]\\ [[scripting:doc:u:guicanvas:iscursoron|GuiCanvas::isCursorOn]]\\ [[scripting:doc:u:guicanvas:popdialog|GuiCanvas::popDialog]]\\ [[scripting:doc:u:guicanvas:poplayer|GuiCanvas::popLayer]]\\ [[scripting:doc:u:guicanvas:pushdialog|GuiCanvas::pushDialog]]\\ [[scripting:doc:u:guicanvas:renderfront|GuiCanvas::renderFront]]\\ [[scripting:doc:u:guicanvas:repaint|GuiCanvas::repaint]]\\ [[scripting:doc:u:guicanvas:reset|GuiCanvas::reset]]\\ [[scripting:doc:u:guicanvas:setcontent|GuiCanvas::setContent]]\\ [[scripting:doc:u:guicanvas:setcursor|GuiCanvas::setCursor]]\\ [[scripting:doc:u:guicanvas:showcursor|GuiCanvas::showCursor]]\\ [[scripting:doc:u:guicanvas:tabnext|GuiCanvas::tabNext]]\\ ===== References ===== This function is not called by any other functions.