====== ProjectileData::radiusDamage ====== There is no doc-string available for this function. ===== Syntax ===== script ProjectileData::radiusDamage(string %this, string %obj, string %col, string %distanceFactor, string %pos, string %damageAmt); ===== Parameters ===== [[scripting:doc:engine:types:string|string]] **%%%this%%**\\ No description available. [[scripting:doc:engine:types:string|string]] **%%%obj%%**\\ No description available. [[scripting:doc:engine:types:string|string]] **%%%col%%**\\ No description available. [[scripting:doc:engine:types:string|string]] **%%%distanceFactor%%**\\ No description available. [[scripting:doc:engine:types:string|string]] **%%%pos%%**\\ No description available. [[scripting:doc:engine:types:string|string]] **%%%damageAmt%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:script|script]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== base/server/scripts/allGameScripts.cs:10245 ===== See also ===== [[scripting:doc:u:projectiledata:damage|ProjectileData::Damage]]\\ [[scripting:doc:u:projectiledata:impactimpulse|ProjectileData::impactImpulse]]\\ [[scripting:doc:u:projectiledata:oncollision|ProjectileData::onCollision]]\\ [[scripting:doc:u:projectiledata:onexplode|ProjectileData::onExplode]]\\ [[scripting:doc:u:projectiledata:radiusimpulse|ProjectileData::radiusImpulse]]\\ ===== References ===== This function is not called by any other functions.