====== Slayer_AiController::addObjective ====== There is no doc-string available for this function. ===== Syntax ===== script Slayer_AiController::addObjective(); ===== Parameters ===== This function does not accept any parameters. ===== Return value ===== [[scripting:doc:engine:types:script|script]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Add-Ons/Gamemode_Slayer/server/core/Slayer_AiController.cs:-1 ===== See also ===== [[scripting:doc:u:slayeruaicontroller:adddeaths|Slayer_AiController::addDeaths]]\\ [[scripting:doc:u:slayeruaicontroller:addkills|Slayer_AiController::addKills]]\\ [[scripting:doc:u:slayeruaicontroller:addlives|Slayer_AiController::addLives]]\\ [[scripting:doc:u:slayeruaicontroller:applybodycolors|Slayer_AiController::applyBodyColors]]\\ [[scripting:doc:u:slayeruaicontroller:applyuniform|Slayer_AiController::applyUniform]]\\ [[scripting:doc:u:slayeruaicontroller:assignobjectives|Slayer_AiController::assignObjectives]]\\ [[scripting:doc:u:slayeruaicontroller:createplayer|Slayer_AiController::createPlayer]]\\ [[scripting:doc:u:slayeruaicontroller:dead|Slayer_AiController::dead]]\\ [[scripting:doc:u:slayeruaicontroller:forceequip|Slayer_AiController::forceEquip]]\\ [[scripting:doc:u:slayeruaicontroller:getcurrentobjective|Slayer_AiController::getCurrentObjective]]\\ [[scripting:doc:u:slayeruaicontroller:getdeaths|Slayer_AiController::getDeaths]]\\ [[scripting:doc:u:slayeruaicontroller:getkills|Slayer_AiController::getKills]]\\ [[scripting:doc:u:slayeruaicontroller:getlives|Slayer_AiController::getLives]]\\ [[scripting:doc:u:slayeruaicontroller:getnextobjective|Slayer_AiController::getNextObjective]]\\ [[scripting:doc:u:slayeruaicontroller:getteam|Slayer_AiController::getTeam]]\\ [[scripting:doc:u:slayeruaicontroller:gotonextobjective|Slayer_AiController::goToNextObjective]]\\ [[scripting:doc:u:slayeruaicontroller:increspawntime|Slayer_AiController::incRespawnTime]]\\ [[scripting:doc:u:slayeruaicontroller:instantrespawn|Slayer_AiController::InstantRespawn]]\\ [[scripting:doc:u:slayeruaicontroller:isobjective|Slayer_AiController::isObjective]]\\ [[scripting:doc:u:slayeruaicontroller:ondeath|Slayer_AiController::onDeath]]\\ [[scripting:doc:u:slayeruaicontroller:onobjectivefailed|Slayer_AiController::onObjectiveFailed]]\\ [[scripting:doc:u:slayeruaicontroller:onobjectivereached|Slayer_AiController::onObjectiveReached]]\\ [[scripting:doc:u:slayeruaicontroller:onspawn|Slayer_AiController::onSpawn]]\\ [[scripting:doc:u:slayeruaicontroller:removeallobjectives|Slayer_AiController::removeAllObjectives]]\\ [[scripting:doc:u:slayeruaicontroller:removeobjective|Slayer_AiController::removeObjective]]\\ [[scripting:doc:u:slayeruaicontroller:resetrespawntime|Slayer_AiController::resetRespawnTime]]\\ [[scripting:doc:u:slayeruaicontroller:setdead|Slayer_AiController::setDead]]\\ [[scripting:doc:u:slayeruaicontroller:setdeaths|Slayer_AiController::setDeaths]]\\ [[scripting:doc:u:slayeruaicontroller:setkills|Slayer_AiController::setKills]]\\ [[scripting:doc:u:slayeruaicontroller:setlives|Slayer_AiController::setLives]]\\ [[scripting:doc:u:slayeruaicontroller:setrespawntime|Slayer_AiController::setRespawnTime]]\\ [[scripting:doc:u:slayeruaicontroller:updateequip|Slayer_AiController::updateEquip]]\\ ===== References ===== This function is not called by any other functions.