====== activateDirectInput ====== Activate input. (ie, grab the mouse again so the user can play our game. ===== Syntax ===== void activateDirectInput(); ===== Parameters ===== This function does not accept any parameters. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:u:deactivatedirectinput|deactivateDirectInput]]\\ [[scripting:doc:u:u:dofscreenshot|dofScreenShot]]\\ [[scripting:doc:u:u:flushtexturecache|flushTextureCache]]\\ [[scripting:doc:u:u:flushvbocache|flushVBOCache]]\\ [[scripting:doc:u:u:gotowebpage|gotoWebPage]]\\ [[scripting:doc:u:u:purgeresources|purgeResources]]\\ [[scripting:doc:u:u:screenshot|screenShot]]\\ [[scripting:doc:u:u:striptrailingspaces|stripTrailingSpaces]]\\ [[scripting:doc:u:u:strtoplayername|strToPlayerName]]\\ ===== References ===== [[scripting:doc:u:nohudgui:onwake|noHudGui::onWake]]: base/client/scripts/allClientScripts.cs:10456\\