====== addBrickToExplosion ====== (S32 brickID) ===== Syntax ===== void addBrickToExplosion(S32 %brickID); ===== Parameters ===== [[scripting:doc:engine:types:S32|S32]] **%%%brickID%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== [[scripting:doc:u:projectiledata:onexplode|ProjectileData::onExplode]]: base/server/scripts/allGameScripts.cs:10128\\