====== calcExplosionCoverage ====== (Point3F source, SceneObject originator, bitset coverageMask) ===== Syntax ===== float calcExplosionCoverage(Point3F %source, SceneObject %originator, bitset %coverageMask); ===== Parameters ===== [[scripting:doc:engine:types:Point3F|Point3F]] **%%%source%%**\\ No description available. [[scripting:doc:engine:types:SceneObject|SceneObject]] **%%%originator%%**\\ No description available. [[scripting:doc:engine:types:bitset|bitset]] **%%%coverageMask%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:float|float]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== [[scripting:doc:u:u:radiusdamage|radiusDamage]]: base/server/scripts/allGameScripts.cs:9860\\