====== cancelPendingConnection ====== (clientNonce) ===== Syntax ===== void cancelPendingConnection(__unk %clientNonce); ===== Parameters ===== [[scripting:doc:engine:types:__unk|__unk]] **%%%clientNonce%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== [[scripting:doc:u:gameconnection:onconnectrequest|GameConnection::onConnectRequest]]: base/server/mainServer.cs:2436\\