====== containerBoxClear ====== (bitset mask, Point3F center, float xRadius, float yRadius, float zRadius)See if any objects of given types are present in box of given extent. @note Extent parameter is last since only one radius is often needed. If one radius is provided, the yRadius and zRadius are assumed to be the same. @param mask Indicates the type of objects we are checking against. @param center Center of box. @param xRadius See above. @param yRadius See above. @param zRadius See above. ===== Syntax ===== bool containerBoxClear(bitset %mask, Point3F %center, float %xRadius[, float %yRadius, float %zRadius]); ===== Parameters ===== [[scripting:doc:engine:types:bitset|bitset]] **%%%mask%%**\\ No description available. [[scripting:doc:engine:types:Point3F|Point3F]] **%%%center%%**\\ No description available. [[scripting:doc:engine:types:float|float]] **%%%xRadius%%**\\ No description available. [optional] [[scripting:doc:engine:types:float|float]] **%%%yRadius%%**\\ No description available. [optional] [[scripting:doc:engine:types:float|float]] **%%%zRadius%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:bool|bool]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:u:clientbricksearchnext|ClientBrickSearchNext]]\\ [[scripting:doc:u:u:containerboxempty|containerBoxEmpty]]\\ [[scripting:doc:u:u:containerraycast|containerRayCast]]\\ [[scripting:doc:u:u:containersearchcurrdist|containerSearchCurrDist]]\\ [[scripting:doc:u:u:containersearchcurrradiusdist|containerSearchCurrRadiusDist]]\\ [[scripting:doc:u:u:containersearchnext|containerSearchNext]]\\ [[scripting:doc:u:u:initclientbricksearch|initClientBrickSearch]]\\ [[scripting:doc:u:u:initcontainerboxsearch|initContainerBoxSearch]]\\ [[scripting:doc:u:u:initcontainerradiussearch|initContainerRadiusSearch]]\\ ===== References ===== [[scripting:doc:u:gameconnection:applypersistence|GameConnection::applyPersistence]]: Add-Ons/Script_Player_Persistence/server.cs:304\\