====== containerSearchCurrRadiusDist ====== Get the distance of the closest point of the current item from the center of the current initContainerRadiusSearch. ===== Syntax ===== float containerSearchCurrRadiusDist(); ===== Parameters ===== This function does not accept any parameters. ===== Return value ===== [[scripting:doc:engine:types:float|float]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:u:clientbricksearchnext|ClientBrickSearchNext]]\\ [[scripting:doc:u:u:containerboxclear|containerBoxClear]]\\ [[scripting:doc:u:u:containerboxempty|containerBoxEmpty]]\\ [[scripting:doc:u:u:containerraycast|containerRayCast]]\\ [[scripting:doc:u:u:containersearchcurrdist|containerSearchCurrDist]]\\ [[scripting:doc:u:u:containersearchnext|containerSearchNext]]\\ [[scripting:doc:u:u:initclientbricksearch|initClientBrickSearch]]\\ [[scripting:doc:u:u:initcontainerboxsearch|initContainerBoxSearch]]\\ [[scripting:doc:u:u:initcontainerradiussearch|initContainerRadiusSearch]]\\ ===== References ===== [[scripting:doc:u:u:radiusdamage|radiusDamage]]: base/server/scripts/allGameScripts.cs:9867\\