====== deleteDataBlocks ====== Delete all the datablocks we've downloaded. This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup. ===== Syntax ===== void deleteDataBlocks(); ===== Parameters ===== This function does not accept any parameters. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== [[scripting:doc:u:u:disconnect|disconnect]]: base/client/scripts/allClientScripts.cs:3356\\ [[scripting:doc:u:u:mjuconnect|MJ_connect]]: base/client/scripts/allClientScripts.cs:9303\\ [[scripting:doc:u:joinserverguibs:join|JoinServerGuiBS::join]]: base/client/scripts/allClientScripts.cs:9702\\ [[scripting:doc:u:u:handlepunchconnect|handlePunchConnect]]: base/client/scripts/allClientScripts.cs:9789\\ [[scripting:doc:u:joinserverpassgui:enterpass|JoinServerPassGui::enterPass]]: base/client/scripts/allClientScripts.cs:10320\\ [[scripting:doc:u:serversettingsgui:clicklaunchgame|ServerSettingsGui::clickLaunchGame]]: base/client/scripts/allClientScripts.cs:27245\\ [[scripting:doc:u:u:destroyserver|destroyServer]]: base/server/mainServer.cs:1178\\