====== inputEvent_GetInputEventIdx ====== There is no doc-string available for this function. ===== Syntax ===== script inputEvent_GetInputEventIdx(string %inputEventName); ===== Parameters ===== [[scripting:doc:engine:types:string|string]] **%%%inputEventName%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:script|script]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== base/server/scripts/allGameScripts.cs:67 ===== See also ===== ===== References ===== [[scripting:doc:u:simobject:processinputevent|SimObject::processInputEvent]]: Add-Ons/Gamemode_Slayer/server/support/Support_EventTargets.cs:77\\ [[scripting:doc:u:u:processmultisourceinputevent|processMultiSourceInputEvent]]: Add-Ons/Gamemode_Slayer/server/support/Support_MultiSourceEvents.cs:24\\ [[scripting:doc:u:fxdtsbrick:onplant|fxDTSBrick::onPlant]]: Add-Ons/Support_Doors/doors.cs:242\\ [[scripting:doc:u:fxdtsbrick:onplant|fxDTSBrick::onPlant]]: Add-Ons/Support_Doors/doors.cs:257\\ [[scripting:doc:u:fxdtsbrick:onplant|fxDTSBrick::onPlant]]: Add-Ons/Support_Doors/doors.cs:268\\ [[scripting:doc:u:nduselection:tickloadbricks|ND_Selection::tickLoadBricks]]: Add-Ons/Tool_NewDuplicator/classes/server/selection.cs:3961\\ [[scripting:doc:u:fxdtsbrick:addevent|fxDTSBrick::addEvent]]: base/server/scripts/allGameScripts.cs:1320\\ [[scripting:doc:u:u:serverloadsavefileutick|ServerLoadSaveFile_Tick]]: base/server/scripts/allGameScripts.cs:2569\\