====== inputEvent_getTargetClass ====== There is no doc-string available for this function. ===== Syntax ===== script inputEvent_getTargetClass(string %class, string %idx, string %targetIdx); ===== Parameters ===== [[scripting:doc:engine:types:string|string]] **%%%class%%**\\ No description available. [[scripting:doc:engine:types:string|string]] **%%%idx%%**\\ No description available. [[scripting:doc:engine:types:string|string]] **%%%targetIdx%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:script|script]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== base/server/scripts/allGameScripts.cs:96 ===== See also ===== ===== References ===== [[scripting:doc:u:u:servercmdaddevent|serverCmdAddEvent]]: Add-Ons/Gamemode_Slayer/server/core/FxDtsBrick.cs:818\\ [[scripting:doc:u:simobject:processinputevent|SimObject::processInputEvent]]: base/server/scripts/allGameScripts.cs:430\\ [[scripting:doc:u:fxdtsbrick:addevent|fxDTSBrick::addEvent]]: base/server/scripts/allGameScripts.cs:1322\\ [[scripting:doc:u:simobject:serializeeventtostring|SimObject::serializeEventToString]]: base/server/scripts/allGameScripts.cs:1536\\