====== lockMouse ====== (bool isLocked)Lock the mouse (or not, depending on the argument's value) to the window. ===== Syntax ===== void lockMouse(bool %isLocked); ===== Parameters ===== [[scripting:doc:engine:types:bool|bool]] **%%%isLocked%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:u:createcanvas|createCanvas]]\\ [[scripting:doc:u:u:getbuildstring|getBuildString]]\\ [[scripting:doc:u:u:getcompiletimestring|getCompileTimeString]]\\ [[scripting:doc:u:u:getlanublid|getLAN_BLID]]\\ [[scripting:doc:u:u:getmodpaths|getModPaths]]\\ [[scripting:doc:u:u:getnetport|getNetPort]]\\ [[scripting:doc:u:u:getplatform|getPlatform]]\\ [[scripting:doc:u:u:getrealtime|getRealTime]]\\ [[scripting:doc:u:u:getsimtime|getSimTime]]\\ [[scripting:doc:u:u:getversionnumber|getVersionNumber]]\\ [[scripting:doc:u:u:getversionstring|getVersionString]]\\ [[scripting:doc:u:u:ismacintosh|isMacintosh]]\\ [[scripting:doc:u:u:iswindows|isWindows]]\\ [[scripting:doc:u:u:playjournal|playJournal]]\\ [[scripting:doc:u:u:savejournal|saveJournal]]\\ [[scripting:doc:u:u:setmodpaths|setModPaths]]\\ [[scripting:doc:u:u:setnetport|setNetPort]]\\ ===== References ===== This function is not called by any other functions.