====== MatrixCreateFromEuler ====== (Vector3F e) Create a matrix from the given rotations. ===== Syntax ===== string MatrixCreateFromEuler(Vector3F %e); ===== Parameters ===== [[scripting:doc:engine:types:Vector3F|Vector3F]] **%%%e%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:string|string]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:u:matrixcreate|MatrixCreate]]\\ [[scripting:doc:u:u:matrixmulpoint|MatrixMulPoint]]\\ [[scripting:doc:u:u:matrixmultiply|MatrixMultiply]]\\ [[scripting:doc:u:u:matrixmulvector|MatrixMulVector]]\\ ===== References ===== [[scripting:doc:u:u:eulerradtomatrix|eulerRadToMatrix]]: base/server/scripts/allGameScripts.cs:3700\\ [[scripting:doc:u:u:eulertoquat|eulerToQuat]]: base/server/scripts/allGameScripts.cs:3754\\ [[scripting:doc:u:u:eulertoquatudegrees|eulerToQuat_degrees]]: base/server/scripts/allGameScripts.cs:3766\\ base/client/scripts/allClientScripts.cs:168\\ base/client/scripts/allClientScripts.cs:182\\ base/client/scripts/allClientScripts.cs:236\\ base/client/scripts/allClientScripts.cs:248\\