====== regenerateShadowMapFBOs ====== Reinitialize shadow system shaders. ===== Syntax ===== void regenerateShadowMapFBOs(); ===== Parameters ===== This function does not accept any parameters. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== [[scripting:doc:u:optionsdlg:setshaderquality|optionsDlg::setShaderQuality]]: base/client/scripts/allClientScripts.cs:6997\\ [[scripting:doc:u:playgui:onrender|PlayGui::onRender]]: base/client/scripts/allClientScripts.cs:7253\\ [[scripting:doc:u:u:onwindowreactivate|onWindowReactivate]]: base/client/canvas.cs:88\\