====== setOctNodeParams ====== (TargetVertCount, MinVertCount, MaxVertCount, BricksPerNode, VoxelSize, MinRenderableLevel) - If you adjust these you will almost certainly break the game ===== Syntax ===== void setOctNodeParams(__unk %TargetVertCount, __unk %MinVertCount, __unk %MaxVertCount, __unk %BricksPerNode, __unk %VoxelSize, __unk %MinRenderableLevel); ===== Parameters ===== [[scripting:doc:engine:types:__unk|__unk]] **%%%TargetVertCount%%**\\ No description available. [[scripting:doc:engine:types:__unk|__unk]] **%%%MinVertCount%%**\\ No description available. [[scripting:doc:engine:types:__unk|__unk]] **%%%MaxVertCount%%**\\ No description available. [[scripting:doc:engine:types:__unk|__unk]] **%%%BricksPerNode%%**\\ No description available. [[scripting:doc:engine:types:__unk|__unk]] **%%%VoxelSize%%**\\ No description available. [[scripting:doc:engine:types:__unk|__unk]] **%%%MinRenderableLevel%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== This function is not called by any other functions.