====== setTimeScale ====== (float) ===== Syntax ===== void setTimeScale(__unk %float); ===== Parameters ===== [[scripting:doc:engine:types:__unk|__unk]] **%%%float%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== [[scripting:doc:u:u:servercmdtimescale|serverCmdTimeScale]]: base/server/scripts/allGameScripts.cs:5533\\ [[scripting:doc:u:gameconnection:onconnectiondropped|GameConnection::onConnectionDropped]]: base/client/scripts/allClientScripts.cs:3226\\ [[scripting:doc:u:gameconnection:onconnectionerror|GameConnection::onConnectionError]]: base/client/scripts/allClientScripts.cs:3236\\ [[scripting:doc:u:u:disconnect|disconnect]]: base/client/scripts/allClientScripts.cs:3337\\ [[scripting:doc:u:u:disconnectedcleanup|disconnectedCleanup]]: base/client/scripts/allClientScripts.cs:3430\\ [[scripting:doc:u:serversettingsgui:clicklaunchgame|ServerSettingsGui::clickLaunchGame]]: base/client/scripts/allClientScripts.cs:27237\\ [[scripting:doc:u:serversettingsgui:clicklaunchgame|ServerSettingsGui::clickLaunchGame]]: base/client/scripts/allClientScripts.cs:27239\\ [[scripting:doc:u:u:endgame|endGame]]: base/server/scripts/game.cs:502\\ [[scripting:doc:u:u:serverpart2|serverPart2]]: base/server/init.cs:229\\