====== transmitBrickExplosion ====== (Point3F center, F32 force, F32 radius, S32 explosionTimeMS, SpaceList brickIds) ===== Syntax ===== void transmitBrickExplosion(Point3F %center, F32 %force, F32 %radius, S32 %explosionTimeMS, SpaceList %brickIds); ===== Parameters ===== [[scripting:doc:engine:types:Point3F|Point3F]] **%%%center%%**\\ No description available. [[scripting:doc:engine:types:F32|F32]] **%%%force%%**\\ No description available. [[scripting:doc:engine:types:F32|F32]] **%%%radius%%**\\ No description available. [[scripting:doc:engine:types:S32|S32]] **%%%explosionTimeMS%%**\\ No description available. [[scripting:doc:engine:types:SpaceList|SpaceList]] **%%%brickIds%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:void|void]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== ===== References ===== [[scripting:doc:u:projectiledata:oncollision|ProjectileData::onCollision]]: base/server/scripts/allGameScripts.cs:9990\\ [[scripting:doc:u:fxdtsbrickdata:disappear|fxDTSBrickData::disappear]]: base/server/scripts/allGameScripts.cs:22138\\ [[scripting:doc:u:fxdtsbrick:fakekillbrick|fxDTSBrick::fakeKillBrick]]: base/server/scripts/allGameScripts.cs:22183\\ [[scripting:doc:u:fxdtsbrick:respawn|fxDTSBrick::Respawn]]: base/server/scripts/allGameScripts.cs:22194\\