====== VectorDot ====== (Vector3F a, Vector3F b) Calculate the dot product of a and b. ===== Syntax ===== float VectorDot(Vector3F %a, Vector3F %b); ===== Parameters ===== [[scripting:doc:engine:types:Vector3F|Vector3F]] **%%%a%%**\\ No description available. [[scripting:doc:engine:types:Vector3F|Vector3F]] **%%%b%%**\\ No description available. ===== Return value ===== [[scripting:doc:engine:types:float|float]]\\ No description available. ===== Remarks ===== ===== Examples ===== ===== Source ===== Engine ===== See also ===== [[scripting:doc:u:u:vectoradd|VectorAdd]]\\ [[scripting:doc:u:u:vectorcross|VectorCross]]\\ [[scripting:doc:u:u:vectordist|VectorDist]]\\ [[scripting:doc:u:u:vectorlen|VectorLen]]\\ [[scripting:doc:u:u:vectornormalize|VectorNormalize]]\\ [[scripting:doc:u:u:vectororthobasis|VectorOrthoBasis]]\\ [[scripting:doc:u:u:vectorscale|VectorScale]]\\ [[scripting:doc:u:u:vectorsub|VectorSub]]\\ ===== References ===== [[scripting:doc:u:aiplayer:hfovcheck|AIPlayer::hFOVCheck]]: Add-Ons/Bot_Hole/holes.cs:1360\\ [[scripting:doc:u:u:tackleplayer|tacklePlayer]]: Add-Ons/Item_Sports/football.cs:339\\ [[scripting:doc:u:shapebase:throwobject|ShapeBase::throwObject]]: base/server/scripts/allGameScripts.cs:8865\\ [[scripting:doc:u:weaponimage:onfire|WeaponImage::onFire]]: base/server/scripts/allGameScripts.cs:9714\\ [[scripting:doc:u:armor:onimpact|armor::onImpact]]: base/server/scripts/allGameScripts.cs:11605\\ [[scripting:doc:u:projectile:bounce|Projectile::Bounce]]: base/server/scripts/allGameScripts.cs:23155\\ [[scripting:doc:u:player:activatestuff|Player::ActivateStuff]]: base/server/scripts/allGameScripts.cs:34333\\