This namespace inherits from GameBaseData > SimDataBlock > SimObject.
bool cameraShakeFalloff
Memory offset: 0x14D
Point3F camShakeAmp
Memory offset: 0x15C
float camShakeDuration
Memory offset: 0x168
float camShakeFalloff
Memory offset: 0x170
Point3F camShakeFreq
Memory offset: 0x150
float camShakeRadius
Memory offset: 0x16C
DebrisDataPtr Debris
Memory offset: 0xA8
int debrisNum
Memory offset: 0xC0
int debrisNumVariance
Memory offset: 0xC4
float debrisPhiMax
Memory offset: 0xBC
float debrisPhiMin
Memory offset: 0xB8
float debrisThetaMax
Memory offset: 0xB4
float debrisThetaMin
Memory offset: 0xB0
float debrisVelocity
Memory offset: 0xC8
float debrisVelocityVariance
Memory offset: 0xCC
int delayMS
Memory offset: 0xF8
int delayVariance
Memory offset: 0xFC
ParticleEmitterDataPtr emitter[4]
Memory offset: 0x7C
Point3F explosionScale
Memory offset: 0x64
filename explosionShape
Memory offset: 0x44
bool faceViewer
Memory offset: 0x48
int lifetimeMS
Memory offset: 0x100
int lifetimeVariance
Memory offset: 0x104
ColorF lightEndColor
Memory offset: 0x18C
float lightEndRadius
Memory offset: 0x178
ColorF lightStartColor
Memory offset: 0x17C
float lightStartRadius
Memory offset: 0x174
float offset
Memory offset: 0x108
int particleDensity
Memory offset: 0x4C
ParticleEmitterDataPtr particleEmitter
Memory offset: 0x58
float particleRadius
Memory offset: 0x50
float playSpeed
Memory offset: 0x70
bool shakeCamera
Memory offset: 0x14C
Point3F sizes[4]
Memory offset: 0x10C
AudioProfilePtr soundProfile
Memory offset: 0x54
ExplosionDataPtr subExplosion[5]
Memory offset: 0xD0
float times[4]
Memory offset: 0x13C