Table of Contents

ExplosionData

Inheritance

This namespace inherits from GameBaseData > SimDataBlock > SimObject.

Fields

cameraShakeFalloff

bool cameraShakeFalloff
Memory offset: 0x14D

camShakeAmp

Point3F camShakeAmp
Memory offset: 0x15C

camShakeDuration

float camShakeDuration
Memory offset: 0x168

camShakeFalloff

float camShakeFalloff
Memory offset: 0x170

camShakeFreq

Point3F camShakeFreq
Memory offset: 0x150

camShakeRadius

float camShakeRadius
Memory offset: 0x16C

Debris

DebrisDataPtr Debris
Memory offset: 0xA8

debrisNum

int debrisNum
Memory offset: 0xC0

debrisNumVariance

int debrisNumVariance
Memory offset: 0xC4

debrisPhiMax

float debrisPhiMax
Memory offset: 0xBC

debrisPhiMin

float debrisPhiMin
Memory offset: 0xB8

debrisThetaMax

float debrisThetaMax
Memory offset: 0xB4

debrisThetaMin

float debrisThetaMin
Memory offset: 0xB0

debrisVelocity

float debrisVelocity
Memory offset: 0xC8

debrisVelocityVariance

float debrisVelocityVariance
Memory offset: 0xCC

delayMS

int delayMS
Memory offset: 0xF8

delayVariance

int delayVariance
Memory offset: 0xFC

emitter

ParticleEmitterDataPtr emitter[4]
Memory offset: 0x7C

explosionScale

Point3F explosionScale
Memory offset: 0x64

explosionShape

filename explosionShape
Memory offset: 0x44

faceViewer

bool faceViewer
Memory offset: 0x48

lifetimeMS

int lifetimeMS
Memory offset: 0x100

lifetimeVariance

int lifetimeVariance
Memory offset: 0x104

lightEndColor

ColorF lightEndColor
Memory offset: 0x18C

lightEndRadius

float lightEndRadius
Memory offset: 0x178

lightStartColor

ColorF lightStartColor
Memory offset: 0x17C

lightStartRadius

float lightStartRadius
Memory offset: 0x174

offset

float offset
Memory offset: 0x108

particleDensity

int particleDensity
Memory offset: 0x4C

particleEmitter

ParticleEmitterDataPtr particleEmitter
Memory offset: 0x58

particleRadius

float particleRadius
Memory offset: 0x50

playSpeed

float playSpeed
Memory offset: 0x70

shakeCamera

bool shakeCamera
Memory offset: 0x14C

sizes

Point3F sizes[4]
Memory offset: 0x10C

soundProfile

AudioProfilePtr soundProfile
Memory offset: 0x54

subExplosion

ExplosionDataPtr subExplosion[5]
Memory offset: 0xD0

times

float times[4]
Memory offset: 0x13C

Functions

ExplosionData::onAdd