Table of Contents

GameConnection::onGhostAlwaysObjectsReceived

There is no doc-string available for this function.

Syntax

script GameConnection::onGhostAlwaysObjectsReceived(string %client);

Parameters

string %client
No description available.

Return value

script
No description available.

Remarks

Examples

Source

base/server/mainServer.cs:2399

See also

GameConnection::activateGhosting
GameConnection::addDeaths
GameConnection::addKills
GameConnection::addLives
GameConnection::applyBodyColors
GameConnection::applyBodyParts
GameConnection::applyUniform
GameConnection::authCheck
GameConnection::autoAdminCheck
GameConnection::BLP_isAllowedUse
GameConnection::bottomPrint
GameConnection::centerPrint
GameConnection::chaseCam
GameConnection::chatMessage
GameConnection::Cheat
GameConnection::checkAdminStatus
GameConnection::clearEventObjects
GameConnection::ClearEventSchedules
GameConnection::ClearInvitePending
GameConnection::clientWantsGhostAlwaysRetry
GameConnection::createPlayer
GameConnection::dead
GameConnection::delete
GameConnection::doFillBricks
GameConnection::dumpTreasureChests
GameConnection::endMission
GameConnection::eventFloodCheck
GameConnection::forceEquip
GameConnection::getAdminLvl
GameConnection::getBL_IDTrustLevel
GameConnection::getBLID
GameConnection::getControlCameraFov
GameConnection::getControlObject
GameConnection::getDeaths
GameConnection::getHasAuthedOnce
GameConnection::getJoinToken
GameConnection::getKills
GameConnection::getLives
GameConnection::getMinigameState
GameConnection::getPlayerName
GameConnection::getScore
GameConnection::getServerConnection
GameConnection::getSimpleName
GameConnection::getSpawnPoint
GameConnection::getSteamId
GameConnection::getTeam
GameConnection::incRespawnTime
GameConnection::incScore
GameConnection::initialControlSet
GameConnection::InitializeTrustListUpload
GameConnection::InstantRespawn
GameConnection::isAIControlled
GameConnection::isConnected
GameConnection::isDemoPlaying
GameConnection::isDemoRecording
GameConnection::isSpamming
GameConnection::joinTeam
GameConnection::killDupes
GameConnection::loadMission
GameConnection::ndKillMode
GameConnection::ndMirror
GameConnection::ndSetImage
GameConnection::ndSetMode
GameConnection::ndUnUseTool
GameConnection::ndUpdateBottomPrint
GameConnection::onClientEnterGame
GameConnection::onClientLeaveGame
GameConnection::onConnect
GameConnection::onConnectionAccepted
GameConnection::onConnectionDropped
GameConnection::onConnectionError
GameConnection::onConnectionTimedOut
GameConnection::onConnectRequest
GameConnection::onConnectRequestRejected
GameConnection::onConnectRequestTimedOut
GameConnection::onDataBlocksDone
GameConnection::onDeath
GameConnection::onDrop
GameConnection::onEnterMissionArea
GameConnection::onGhostAlwaysFailed
GameConnection::onInfiniteLag
GameConnection::onLeaveMissionArea
GameConnection::play2D
GameConnection::play3D
GameConnection::playDemo
GameConnection::playSound
GameConnection::prepDemoPlayback
GameConnection::prepDemoRecord
GameConnection::rebuildTreasureChestList
GameConnection::removeTreasureChestHash
GameConnection::resetGhosting
GameConnection::resetRespawnTime
GameConnection::resetVehicles
GameConnection::sendGlassGraphs
GameConnection::sendManifest
GameConnection::sendPlayerListUpdate
GameConnection::sendTrustFailureMessage
GameConnection::setBlackOut
GameConnection::setBLID
GameConnection::setCameraBrick
GameConnection::setCameraNormal
GameConnection::setCanRespawn
GameConnection::setConnectArgs
GameConnection::setControlCameraFov
GameConnection::setControlObject
GameConnection::setDead
GameConnection::setDeaths
GameConnection::setHasAuthedOnce
GameConnection::setJoinPassword
GameConnection::setJoinToken
GameConnection::setKills
GameConnection::setLagIcon
GameConnection::setLives
GameConnection::setLoadingIndicator
GameConnection::setPlayerName
GameConnection::setRespawnTime
GameConnection::setScore
GameConnection::spamMessageTimeout
GameConnection::spamReset
GameConnection::spawnPlayer
GameConnection::spectateAutoCam
GameConnection::spectateChangeMode
GameConnection::spectateEnd
GameConnection::spectateFree
GameConnection::spectateInit
GameConnection::spectateNextTarget
GameConnection::spectatePrevTarget
GameConnection::StartInvitationTimeout
GameConnection::startLoad
GameConnection::startMission
GameConnection::startRecording
GameConnection::stopRecording
GameConnection::syncClock
GameConnection::transmitDataBlocks
GameConnection::TransmitExtendedBrickInfo
GameConnection::transmitMaxPlayers
GameConnection::transmitServerName
GameConnection::transmitStaticBrickData
GameConnection::transmitSteeringPrefs
GameConnection::updateEquip
GameConnection::validateAvatarPrefs
GameConnection::VCE_ifVariable
GameConnection::VCE_modVariable

References

This function is not called by any other functions.