This namespace inherits from ShapeBaseData > GameBaseData > SimDataBlock > SimObject.
ColorF colorShiftColor
Memory offset: 0x290
bool doColorShift
Memory offset: 0x28C
int dynamicType
Memory offset: 0x258
float elasticity
Memory offset: 0x248
float friction
Memory offset: 0x244
float gravityMod
Memory offset: 0x250
filename iconName
Memory offset: 0x288
ColorF lightColor
Memory offset: 0x268
bool lightOnlyStatic
Memory offset: 0x260
float lightRadius
Memory offset: 0x27C
int lightTime
Memory offset: 0x278
enumval lightType
Memory offset: 0x264
| Enum 0078C3B8 | |
|---|---|
| Label | Value |
| NoLight | 0 |
| ConstantLight | 1 |
| PulsingLight | 2 |
float maxVelocity
Memory offset: 0x254
string pickUpName
Memory offset: 0x25C
bool sticky
Memory offset: 0x24C
caseString uiName
Memory offset: 0x284