This namespace inherits from GameBase > SceneObject > NetObject > SimObject.
float strikeRadius
Memory offset: 0x210
int strikesPerMinute
Memory offset: 0x204
float strikeWidth
Memory offset: 0x208
ColorF color
Memory offset: 0x218
ColorF fadeColor
Memory offset: 0x228
float boltStartRadius
Memory offset: 0x214
float chanceToHitTarget
Memory offset: 0x20C
bool useFog
Memory offset: 0x238