This namespace inherits from SimDataBlock > SimObject.
bool animateTexture
Memory offset: 0x61
filename animTexName[50]
Memory offset: 0xCC
ColorF colors[4]
Memory offset: 0x6C
float constantAcceleration
Memory offset: 0x48
float dragCoefficient
Memory offset: 0x38
int framesPerSec
Memory offset: 0x68
float gravityCoefficient
Memory offset: 0x40
float inheritedVelFactor
Memory offset: 0x44
int lifetimeMS
Memory offset: 0x4C
int lifetimeVarianceMS
Memory offset: 0x50
float sizes[4]
Memory offset: 0xAC
float spinRandomMax
Memory offset: 0x5C
float spinRandomMin
Memory offset: 0x58
float spinSpeed
Memory offset: 0x54
filename textureName
Memory offset: 0xCC
float times[4]
Memory offset: 0xBC
bool useInvAlpha
Memory offset: 0x60
float windCoefficient
Memory offset: 0x3C