Table of Contents

Precipitation

Inheritance

This namespace inherits from GameBase > SceneObject > NetObject > SimObject.

Fields

boxHeight

float boxHeight
Memory offset: 0x34C

boxWidth

float boxWidth
Memory offset: 0x348

doCollision

bool doCollision
Memory offset: 0x35A

numDrops

int numDrops
Memory offset: 0x330

dataBlock

dropSize

float dropSize
Memory offset: 0x20C

dropTexture

filename dropTexture
Memory offset: 0x204

splashMS

int splashMS
Memory offset: 0x218

splashSize

float splashSize
Memory offset: 0x210

splashTexture

filename splashTexture
Memory offset: 0x208

useTrueBillboards

bool useTrueBillboards
Memory offset: 0x214

Movement

maxMass

float maxMass
Memory offset: 0x344

maxSpeed

float maxSpeed
Memory offset: 0x33C

minMass

float minMass
Memory offset: 0x340

minSpeed

float minSpeed
Memory offset: 0x338

Turbulence

maxTurbulence

float maxTurbulence
Memory offset: 0x350

rotateWithCamVel

bool rotateWithCamVel
Memory offset: 0x359

turbulenceSpeed

float turbulenceSpeed
Memory offset: 0x354

useTurbulence

bool useTurbulence
Memory offset: 0x358

Functions

Precipitation::setPercentange