This namespace inherits from GameBaseData > SimDataBlock > SimObject.
int armingDelay
Memory offset: 0xA4
float ballRadius
Memory offset: 0xB8
ExplosionDataPtr bloodExplosion
Memory offset: 0xDC
float bounceAngle
Memory offset: 0xB0
float bounceElasticity
Memory offset: 0x94
ExplosionDataPtr bounceExplosion
Memory offset: 0xCC
float bounceFriction
Memory offset: 0x98
bool collideWithPlayers
Memory offset: 0x91
bool explodeOnDeath
Memory offset: 0xAC
bool explodeOnPlayerImpact
Memory offset: 0xAD
ExplosionDataPtr Explosion
Memory offset: 0xBC
int fadeDelay
Memory offset: 0xA8
float gravityMod
Memory offset: 0x9C
bool hasLight
Memory offset: 0x48
bool hasWaterLight
Memory offset: 0x60
bool isBallistic
Memory offset: 0x90
int lifetime
Memory offset: 0xA0
ColorF lightColor
Memory offset: 0x50
float lightRadius
Memory offset: 0x4C
float minStickVelocity
Memory offset: 0xB4
float muzzleVelocity
Memory offset: 0x88
ParticleEmitterDataPtr particleEmitter
Memory offset: 0x104
ParticleEmitterDataPtr particleWaterEmitter
Memory offset: 0x10C
filename projectileShapeName
Memory offset: 0x44
float restVelocity
Memory offset: 0x8C
Point3F scale
Memory offset: 0x78
AudioProfilePtr sound
Memory offset: 0xEC
SplashDataPtr Splash
Memory offset: 0xE4
ExplosionDataPtr stickExplosion
Memory offset: 0xD4
caseString uiName
Memory offset: 0xF4
float velInheritFactor
Memory offset: 0x84
ExplosionDataPtr waterExplosion
Memory offset: 0xC4
ColorF waterLightColor
Memory offset: 0x64