This namespace inherits from GameBaseData > SimDataBlock > SimObject.
filename cloakTexture
Memory offset: 0x48
bool emap
Memory offset: 0x23C
filename shapeFile
Memory offset: 0x44
DebrisDataPtr Debris
Memory offset: 0x4C
filename debrisShapeName
Memory offset: 0x54
ExplosionDataPtr Explosion
Memory offset: 0x5C
bool renderWhenDestroyed
Memory offset: 0x241
ExplosionDataPtr underwaterExplosion
Memory offset: 0x64
float density
Memory offset: 0x74
float drag
Memory offset: 0x70
float mass
Memory offset: 0x6C
float destroyedLevel
Memory offset: 0x8C
float disabledLevel
Memory offset: 0x88
bool inheritEnergyFromMount
Memory offset: 0x242
bool isInvincible
Memory offset: 0x240
float maxDamage
Memory offset: 0x7C
float maxEnergy
Memory offset: 0x78
float rechargeRate
Memory offset: 0x84
float repairRate
Memory offset: 0x80
bool firstPersonOnly
Memory offset: 0x23D
bool observeThroughObject
Memory offset: 0x132
bool thirdPersonOnly
Memory offset: 0x23E
bool useEyePoint
Memory offset: 0x23F