This namespace inherits from GameBaseData > SimDataBlock > SimObject.
bool accuFire
Memory offset: 0xD04
DebrisDataPtr casing
Memory offset: 0xD84
bool cloakable
Memory offset: 0xD05
ColorF colorShiftColor
Memory offset: 0x1AB8
bool correctMuzzleVector
Memory offset: 0xC6D
bool doColorShift
Memory offset: 0x1AB5
bool emap
Memory offset: 0xC6C
MatrixPosition eyeOffset
Memory offset: 0xCB8
MatrixRotation eyeRotation
Memory offset: 0xCB8
bool firstPerson
Memory offset: 0xC6E
bool firstPersonParticles
Memory offset: 0x1AC8
ColorF lightColor
Memory offset: 0xD0C
float lightRadius
Memory offset: 0xD20
int lightTime
Memory offset: 0xD1C
enumval lightType
Memory offset: 0xD08
| Enum 00791210 | |
|---|---|
| Label | Value |
| NoLight | 0 |
| ConstantLight | 1 |
| PulsingLight | 2 |
| WeaponFireLight | 3 |
float minEnergy
Memory offset: 0xD00
int mountPoint
Memory offset: 0xC74
MatrixPosition offset
Memory offset: 0xC78
ProjectileDataPtr Projectile
Memory offset: 0xCF8
MatrixRotation rotation
Memory offset: 0xC78
filename shapeFile
Memory offset: 0xC70
Point3F shellExitDir
Memory offset: 0xD8C
float shellExitVariance
Memory offset: 0xD98
float shellVelocity
Memory offset: 0xD9C
bool stateAllowImageChange[31]
Memory offset: 0x770
bool stateDirection[31]
Memory offset: 0x7AE
bool stateEjectShell[31]
Memory offset: 0x6D2
ParticleEmitterDataPtr stateEmitter[31]
Memory offset: 0xAF8
string stateEmitterNode[31]
Memory offset: 0xBF0
float stateEmitterTime[31]
Memory offset: 0xB74
float stateEnergyDrain[31]
Memory offset: 0x6F4
bool stateFire[31]
Memory offset: 0x6B3
bool stateIgnoreLoadedForReady[31]
Memory offset: 0x9DF
enumval stateLoadedFlag[31]
Memory offset: 0x7D0
| Enum 0079127C | |
|---|---|
| Label | Value |
| Ignore | 0 |
| Loaded | 1 |
| Empty | 2 |
caseString stateName[31]
Memory offset: 0x48
enumval stateRecoil[31]
Memory offset: 0x8C8
| Enum 007911E8 | |
|---|---|
| Label | Value |
| NoRecoil | 0 |
| LightRecoil | 1 |
| MediumRecoil | 2 |
| HeavyRecoil | 3 |
caseString stateScript[31]
Memory offset: 0xA7C
string stateSequence[31]
Memory offset: 0x944
bool stateSequenceRandomFlash[31]
Memory offset: 0x9C0
AudioProfilePtr stateSound[31]
Memory offset: 0xA00
enumval stateSpinThread[31]
Memory offset: 0x84C
| Enum 007911E0 | |
|---|---|
| Label | Value |
| Ignore | 0 |
| Stop | 1 |
| SpinUp | 2 |
| SpinDown | 3 |
| FullSpeed | 4 |
float stateTimeoutValue[31]
Memory offset: 0x618
string stateTransitionOnAmmo[31]
Memory offset: 0x1BC
string stateTransitionOnLoaded[31]
Memory offset: 0xC4
string stateTransitionOnNoAmmo[31]
Memory offset: 0x238
string stateTransitionOnNoTarget[31]
Memory offset: 0x330
string stateTransitionOnNotLoaded[31]
Memory offset: 0x140
string stateTransitionOnNotWet[31]
Memory offset: 0x428
string stateTransitionOnTarget[31]
Memory offset: 0x2B4
string stateTransitionOnTimeout[31]
Memory offset: 0x59C
string stateTransitionOnTriggerDown[31]
Memory offset: 0x520
string stateTransitionOnTriggerUp[31]
Memory offset: 0x4A4
string stateTransitionOnWet[31]
Memory offset: 0x3AC
bool stateWaitForTimeout[31]
Memory offset: 0x694
bool usesEnergy
Memory offset: 0xCFC
This namespace has no functions.