Table of Contents

activateDirectInput

Activate input. (ie, grab the mouse again so the user can play our game.

Syntax

void activateDirectInput();

Parameters

This function does not accept any parameters.

Return value

void
No description available.

Remarks

Examples

Source

Engine

See also

deactivateDirectInput
dofScreenShot
flushTextureCache
flushVBOCache
gotoWebPage
purgeResources
screenShot
stripTrailingSpaces
strToPlayerName

References

noHudGui::onWake: base/client/scripts/allClientScripts.cs:10456