Table of Contents

calcExplosionCoverage

(Point3F source, SceneObject originator, bitset coverageMask)

Syntax

float calcExplosionCoverage(Point3F %source, SceneObject %originator, bitset %coverageMask);

Parameters

Point3F %source
No description available.

SceneObject %originator
No description available.

bitset %coverageMask
No description available.

Return value

float
No description available.

Remarks

Examples

Source

Engine

See also

References

radiusDamage: base/server/scripts/allGameScripts.cs:9860