(Point3F source, SceneObject originator, bitset coverageMask)
float calcExplosionCoverage(Point3F %source, SceneObject %originator, bitset %coverageMask);
Point3F %source
No description available.
SceneObject %originator
No description available.
bitset %coverageMask
No description available.
float
No description available.
Engine
radiusDamage: base/server/scripts/allGameScripts.cs:9860