(bitset mask, Point3F center, float xRadius, float yRadius, float zRadius)See if any objects of given types are present in box of given extent.
@note Extent parameter is last since only one radius is often needed. If one radius is provided, the yRadius and zRadius are assumed to be the same. @param mask Indicates the type of objects we are checking against. @param center Center of box. @param xRadius See above. @param yRadius See above. @param zRadius See above.
bool containerBoxClear(bitset %mask, Point3F %center, float %xRadius[, float %yRadius, float %zRadius]);
bitset %mask
No description available.
Point3F %center
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float %xRadius
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[optional] float %yRadius
No description available.
[optional] float %zRadius
No description available.
bool
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Engine
ClientBrickSearchNext
containerBoxEmpty
containerRayCast
containerSearchCurrDist
containerSearchCurrRadiusDist
containerSearchNext
initClientBrickSearch
initContainerBoxSearch
initContainerRadiusSearch
GameConnection::applyPersistence: Add-Ons/Script_Player_Persistence/server.cs:304