Delete all the datablocks we've downloaded. This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup.
void deleteDataBlocks();
This function does not accept any parameters.
void
No description available.
Engine
disconnect: base/client/scripts/allClientScripts.cs:3356
MJ_connect: base/client/scripts/allClientScripts.cs:9303
JoinServerGuiBS::join: base/client/scripts/allClientScripts.cs:9702
handlePunchConnect: base/client/scripts/allClientScripts.cs:9789
JoinServerPassGui::enterPass: base/client/scripts/allClientScripts.cs:10320
ServerSettingsGui::clickLaunchGame: base/client/scripts/allClientScripts.cs:27245
destroyServer: base/server/mainServer.cs:1178