(Vector3F e) Create a matrix from the given rotations.
string MatrixCreateFromEuler(Vector3F %e);
Vector3F %e
No description available.
string
No description available.
Engine
eulerRadToMatrix: base/server/scripts/allGameScripts.cs:3700
eulerToQuat: base/server/scripts/allGameScripts.cs:3754
eulerToQuat_degrees: base/server/scripts/allGameScripts.cs:3766
base/client/scripts/allClientScripts.cs:168
base/client/scripts/allClientScripts.cs:182
base/client/scripts/allClientScripts.cs:236
base/client/scripts/allClientScripts.cs:248