Table of Contents

startNewBrickExplosion

(Point3F center, F32 force, F32 radius, S32 explosionTimeMS)

Syntax

void startNewBrickExplosion(Point3F %center, F32 %force, F32 %radius, S32 %explosionTimeMS);

Parameters

Point3F %center
No description available.

F32 %force
No description available.

F32 %radius
No description available.

S32 %explosionTimeMS
No description available.

Return value

void
No description available.

Remarks

Examples

Source

Engine

See also

References

ProjectileData::onExplode: base/server/scripts/allGameScripts.cs:10127