This namespace inherits from VehicleData > ShapeBaseData > GameBaseData > SimDataBlock > SimObject.
float autoAngularForce
Memory offset: 0x38C
float autoInputDamping
Memory offset: 0x37C
float autoLinearForce
Memory offset: 0x398
ParticleEmitterDataPtr backwardJetEmitter
Memory offset: 0x360
float createHoverHeight
Memory offset: 0x3A0
ParticleEmitterDataPtr downJetEmitter
Memory offset: 0x364
AudioProfilePtr engineSound
Memory offset: 0x358
ParticleEmitterDataPtr forwardJetEmitter
Memory offset: 0x35C
float horizontalSurfaceForce
Memory offset: 0x374
float hoverHeight
Memory offset: 0x39C
AudioProfilePtr jetSound
Memory offset: 0x354
float maneuveringForce
Memory offset: 0x370
float maxAutoSpeed
Memory offset: 0x394
float minTrailSpeed
Memory offset: 0x36C
float rollForce
Memory offset: 0x388
float rotationalDrag
Memory offset: 0x390
float steeringForce
Memory offset: 0x380
float steeringRollForce
Memory offset: 0x384
ParticleEmitterDataPtr trailEmitter
Memory offset: 0x368
float verticalSurfaceForce
Memory offset: 0x378
float vertThrustMultiple
Memory offset: 0x3A4