This namespace inherits from GameBaseData > SimDataBlock > SimObject.
bool render2D
Memory offset: 0x6C
filename shapeFile
Memory offset: 0x84
string texture
Memory offset: 0x8C
ParticleEmitterDataPtr emitters[2]
Memory offset: 0x9C
ExplosionDataPtr Explosion
Memory offset: 0x98
float baseRadius
Memory offset: 0x74
int bounceVariance
Memory offset: 0x60
float elasticity
Memory offset: 0x50
float friction
Memory offset: 0x4C
float gravModifier
Memory offset: 0x78
float lifetime
Memory offset: 0x54
float lifetimeVariance
Memory offset: 0x58
float maxSpinSpeed
Memory offset: 0x68
float minSpinSpeed
Memory offset: 0x64
int numBounces
Memory offset: 0x5C
float terminalVelocity
Memory offset: 0x7C
bool useRadiusMass
Memory offset: 0x71
float velocity
Memory offset: 0x44
float velocityVariance
Memory offset: 0x48
bool explodeOnMaxBounce
Memory offset: 0x6D
bool fade
Memory offset: 0x70
bool ignoreWater
Memory offset: 0x80
bool snapOnMaxBounce
Memory offset: 0x6F
bool staticOnMaxBounce
Memory offset: 0x6E
This namespace has no functions.