This namespace inherits from GameBaseData > SimDataBlock > SimObject.
bool doDetail
Memory offset: 0x99
bool doFalloff
Memory offset: 0x98
float ejectionOffset
Memory offset: 0x54
int ejectionPeriodMS
Memory offset: 0x44
float ejectionVelocity
Memory offset: 0x4C
int lifetimeMS
Memory offset: 0x68
int lifetimeVarianceMS
Memory offset: 0x6C
bool orientOnVelocity
Memory offset: 0x72
bool orientParticles
Memory offset: 0x71
bool overrideAdvance
Memory offset: 0x70
string particles
Memory offset: 0x78
int periodVarianceMS
Memory offset: 0x48
float phiReferenceVel
Memory offset: 0x60
float phiVariance
Memory offset: 0x64
float thetaMax
Memory offset: 0x5C
float thetaMin
Memory offset: 0x58
caseString uiName
Memory offset: 0x94
bool useEmitterColors
Memory offset: 0x74
bool useEmitterSizes
Memory offset: 0x73
float velocityVariance
Memory offset: 0x50