This namespace inherits from SceneObject > NetObject > SimObject.
Point3F appliedForce
Memory offset: 0x218
float extraDrag
Memory offset: 0x1F4
float gravityMod
Memory offset: 0x1EC
bool isWater
Memory offset: 0x1F8
TriggerPolyhedron polyhedron
Memory offset: 0x224
float velocityMod
Memory offset: 0x1E8
ColorF waterColor
Memory offset: 0x204
float waterDensity
Memory offset: 0x200
int waterType
Memory offset: 0x214
float waterViscosity
Memory offset: 0x1FC