This namespace inherits from GameBase > SceneObject > NetObject > SimObject.
float boxHeight
Memory offset: 0x34C
float boxWidth
Memory offset: 0x348
bool doCollision
Memory offset: 0x35A
int numDrops
Memory offset: 0x330
float dropSize
Memory offset: 0x20C
filename dropTexture
Memory offset: 0x204
int splashMS
Memory offset: 0x218
float splashSize
Memory offset: 0x210
filename splashTexture
Memory offset: 0x208
bool useTrueBillboards
Memory offset: 0x214
float maxMass
Memory offset: 0x344
float maxSpeed
Memory offset: 0x33C
float minMass
Memory offset: 0x340
float minSpeed
Memory offset: 0x338
float maxTurbulence
Memory offset: 0x350
bool rotateWithCamVel
Memory offset: 0x359
float turbulenceSpeed
Memory offset: 0x354
bool useTurbulence
Memory offset: 0x358