This namespace inherits from GameBaseData > SimDataBlock > SimObject.
float acceleration
Memory offset: 0x84
ColorF colors[4]
Memory offset: 0xB0
int delayMS
Memory offset: 0x64
int delayVariance
Memory offset: 0x68
float ejectionAngle
Memory offset: 0x94
float ejectionFreq
Memory offset: 0x90
ParticleEmitterDataPtr emitter[3]
Memory offset: 0x4C
ExplosionDataPtr Explosion
Memory offset: 0x100
float height
Memory offset: 0x78
int lifetimeMS
Memory offset: 0x6C
int lifetimeVariance
Memory offset: 0x70
int numSegments
Memory offset: 0x7C
float ringLifetime
Memory offset: 0x98
AudioProfilePtr soundProfile
Memory offset: 0x44
float startRadius
Memory offset: 0x9C
float texFactor
Memory offset: 0x8C
filename texture[2]
Memory offset: 0xF0
float texWrap
Memory offset: 0x88
float times[4]
Memory offset: 0xA0
float velocity
Memory offset: 0x80
float width
Memory offset: 0x74
This namespace has no functions.