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scripting:doc:u:u:containerboxclear

containerBoxClear

(bitset mask, Point3F center, float xRadius, float yRadius, float zRadius)See if any objects of given types are present in box of given extent.

@note Extent parameter is last since only one radius is often needed. If one radius is provided, the yRadius and zRadius are assumed to be the same. @param mask Indicates the type of objects we are checking against. @param center Center of box. @param xRadius See above. @param yRadius See above. @param zRadius See above.

Syntax

bool containerBoxClear(bitset %mask, Point3F %center, float %xRadius[, float %yRadius, float %zRadius]);

Parameters

bitset %mask
No description available.

Point3F %center
No description available.

float %xRadius
No description available.

[optional] float %yRadius
No description available.

[optional] float %zRadius
No description available.

Return value

bool
No description available.

Remarks

Examples

Source

Engine

See also

References

GameConnection::applyPersistence: Add-Ons/Script_Player_Persistence/server.cs:304

scripting/doc/u/u/containerboxclear.txt · Last modified: by 127.0.0.1