(TargetVertCount, MinVertCount, MaxVertCount, BricksPerNode, VoxelSize, MinRenderableLevel) - If you adjust these you will almost certainly break the game
void setOctNodeParams(__unk %TargetVertCount, __unk %MinVertCount, __unk %MaxVertCount, __unk %BricksPerNode, __unk %VoxelSize, __unk %MinRenderableLevel);
__unk %TargetVertCount
No description available.
__unk %MinVertCount
No description available.
__unk %MaxVertCount
No description available.
__unk %BricksPerNode
No description available.
__unk %VoxelSize
No description available.
__unk %MinRenderableLevel
No description available.
void
No description available.
Engine
This function is not called by any other functions.