(GameBase orbitObject, transform mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)Set the camera to orbit around some given object.
@param orbitObject Object we want to orbit. @param mat A set of fields: posX posY posZ aaX aaY aaZ aaTheta @param minDistance Minimum distance to keep from object. @param maxDistance Maximum distance to keep from object. @param curDistance Distance to set initially from object. @param ownClientObj Are we observing an object owned by us?
void Camera::setOrbitMode(GameBase %orbitObject, transform %mat, float %minDistance, float %maxDistance, float %curDistance[, bool %ownClientObject]);
GameBase %orbitObject
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transform %mat
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float %minDistance
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float %maxDistance
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float %curDistance
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[optional] bool %ownClientObject
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void
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Engine
Camera::getCameraRelativeMovement
Camera::getControlObject
Camera::getOrbitDistance
Camera::getOrbitObject
Camera::getOrbitPoint
Camera::getPosition
Camera::isOrbitMode
Camera::onAdd
Camera::setCameraRelativeMovement
Camera::setClampMode
Camera::setControlObject
Camera::setDollyMode
Camera::setFlyMode
Camera::setMode
Camera::setOrbitPointMode
This function is not called by any other functions.