This namespace inherits from GameBaseData > SimDataBlock > SimObject.
bool alwaysShowWireFrame
Memory offset: 0x1E9
int bottomArea
Memory offset: 0x184
filename brickFile
Memory offset: 0x5C
int brickSizeX
Memory offset: 0x68
int brickSizeY
Memory offset: 0x6C
int brickSizeZ
Memory offset: 0x70
bool canCoverBottom
Memory offset: 0x199
bool canCoverEast
Memory offset: 0x19B
bool canCoverNorth
Memory offset: 0x19A
bool canCoverSouth
Memory offset: 0x19C
bool canCoverTop
Memory offset: 0x198
bool canCoverWest
Memory offset: 0x19D
filename collisionShapeName
Memory offset: 0x50
int eastArea
Memory offset: 0x18C
bool hasPrint
Memory offset: 0x19E
string iconName
Memory offset: 0x1AC
bool indestructable
Memory offset: 0x1E8
bool isWaterBrick
Memory offset: 0x62
int northArea
Memory offset: 0x188
int southArea
Memory offset: 0x190
string subCategory
Memory offset: 0x1A4
int topArea
Memory offset: 0x180
caseString uiName
Memory offset: 0x1A8
int westArea
Memory offset: 0x194
fxDTSBrickData::disappear
fxDTSBrickData::getBlockArrayBit
fxDTSBrickData::getMaxSide
fxDTSBrickData::getVolume
fxDTSBrickData::onAdd
fxDTSBrickData::onClearFakeDeath
fxDTSBrickData::onColorChange
fxDTSBrickData::onDeath
fxDTSBrickData::onFakeDeath
fxDTSBrickData::onLoadPlant
fxDTSBrickData::onPlant
fxDTSBrickData::onPlayerTouch
fxDTSBrickData::onRemove
fxDTSBrickData::onTrustCheckFailed
fxDTSBrickData::onTrustCheckFinished
fxDTSBrickData::onUse
fxDTSBrickData::reappear