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scripting:doc:u:fxdtsbrickdata

fxDTSBrickData

Inheritance

This namespace inherits from GameBaseData > SimDataBlock > SimObject.

Fields

fxDTSBrickData Stuff

alwaysShowWireFrame

bool alwaysShowWireFrame
Memory offset: 0x1E9

bottomArea

int bottomArea
Memory offset: 0x184

brickFile

filename brickFile
Memory offset: 0x5C

brickSizeX

int brickSizeX
Memory offset: 0x68

brickSizeY

int brickSizeY
Memory offset: 0x6C

brickSizeZ

int brickSizeZ
Memory offset: 0x70

canCoverBottom

bool canCoverBottom
Memory offset: 0x199

canCoverEast

bool canCoverEast
Memory offset: 0x19B

canCoverNorth

bool canCoverNorth
Memory offset: 0x19A

canCoverSouth

bool canCoverSouth
Memory offset: 0x19C

canCoverTop

bool canCoverTop
Memory offset: 0x198

canCoverWest

bool canCoverWest
Memory offset: 0x19D

collisionShapeName

filename collisionShapeName
Memory offset: 0x50

eastArea

int eastArea
Memory offset: 0x18C

hasPrint

bool hasPrint
Memory offset: 0x19E

iconName

string iconName
Memory offset: 0x1AC

indestructable

bool indestructable
Memory offset: 0x1E8

isWaterBrick

bool isWaterBrick
Memory offset: 0x62

northArea

int northArea
Memory offset: 0x188

southArea

int southArea
Memory offset: 0x190

subCategory

string subCategory
Memory offset: 0x1A4

topArea

int topArea
Memory offset: 0x180

uiName

caseString uiName
Memory offset: 0x1A8

westArea

int westArea
Memory offset: 0x194

Functions

scripting/doc/u/fxdtsbrickdata.txt · Last modified: by 127.0.0.1