(SimObject obj) Attach to the SimObject obj.
void fxLight::attachToObject(SimObject %obj);
SimObject %obj
No description available.
void
No description available.
Engine
fxLight::attachToBrick
fxLight::detachFromObject
fxLight::getPosition
fxLight::getTransform
fxLight::onRemove
fxLight::reset
fxLight::setEnable
This function is not called by any other functions.