This namespace inherits from ShapeBaseData > GameBaseData > SimDataBlock > SimObject.
float airControl
Memory offset: 0x2A8
Point3F boundingBox
Memory offset: 0x370
float bubbleEmitTime
Memory offset: 0xBD4
float cameraHorizontalOffset
Memory offset: 0x29C
float cameraMaxDist
Memory offset: 0x2A0
float cameraMinDist
Memory offset: 0x2A4
float cameraTilt
Memory offset: 0x294
float cameraVerticalOffset
Memory offset: 0x298
bool canJet
Memory offset: 0x2F8
bool canRide
Memory offset: 0x2FA
Point3F crouchBoundingBox
Memory offset: 0x37C
ParticleEmitterDataPtr dustEmitter
Memory offset: 0xBB4
AudioProfilePtr exitingWater
Memory offset: 0x36C
float exitSplashSoundVelocity
Memory offset: 0xBE0
AudioProfilePtr FootBubblesSound
Memory offset: 0x344
AudioProfilePtr FootHardSound
Memory offset: 0x32C
AudioProfilePtr FootMetalSound
Memory offset: 0x330
ParticleEmitterDataPtr footPuffEmitter
Memory offset: 0xBA4
int footPuffNumParts
Memory offset: 0xBAC
float footPuffRadius
Memory offset: 0xBB0
AudioProfilePtr FootShallowSound
Memory offset: 0x338
AudioProfilePtr FootSnowSound
Memory offset: 0x334
AudioProfilePtr FootSoftSound
Memory offset: 0x328
float footstepSplashHeight
Memory offset: 0xBE4
AudioProfilePtr FootUnderwaterSound
Memory offset: 0x340
AudioProfilePtr FootWadingSound
Memory offset: 0x33C
float groundImpactMinSpeed
Memory offset: 0x300
Point3F groundImpactShakeAmp
Memory offset: 0x310
float groundImpactShakeDuration
Memory offset: 0x31C
float groundImpactShakeFalloff
Memory offset: 0x320
Point3F groundImpactShakeFreq
Memory offset: 0x304
float hardSplashSoundVelocity
Memory offset: 0xBDC
float horizMaxSpeed
Memory offset: 0x2B4
float horizResistFactor
Memory offset: 0x2BC
float horizResistSpeed
Memory offset: 0x2B8
AudioProfilePtr impactHardSound
Memory offset: 0x354
AudioProfilePtr impactMetalSound
Memory offset: 0x358
AudioProfilePtr impactSnowSound
Memory offset: 0x35C
AudioProfilePtr impactSoftSound
Memory offset: 0x350
AudioProfilePtr impactWaterEasy
Memory offset: 0x360
AudioProfilePtr impactWaterHard
Memory offset: 0x368
AudioProfilePtr impactWaterMedium
Memory offset: 0x364
ParticleEmitterDataPtr jetEmitter
Memory offset: 0xB84
float jetEnergyDrain
Memory offset: 0x2F0
float jetGroundDistance
Memory offset: 0xB94
ParticleEmitterDataPtr jetGroundEmitter
Memory offset: 0xB8C
int jumpDelay
Memory offset: 0x2EC
float jumpEnergyDrain
Memory offset: 0x2D8
float jumpForce
Memory offset: 0x2D4
AudioProfilePtr JumpSound
Memory offset: 0x324
float jumpSurfaceAngle
Memory offset: 0x2E8
float maxBackwardCrouchSpeed
Memory offset: 0x28C
float maxBackwardSpeed
Memory offset: 0x26C
float maxForwardCrouchSpeed
Memory offset: 0x288
float maxForwardSpeed
Memory offset: 0x268
float maxFreelookAngle
Memory offset: 0x258
float maxJumpSpeed
Memory offset: 0x2E4
float maxLookAngle
Memory offset: 0x254
float maxSideCrouchSpeed
Memory offset: 0x290
float maxSideSpeed
Memory offset: 0x270
float maxStepHeight
Memory offset: 0x2AC
float maxTimeScale
Memory offset: 0x24C
float maxUnderwaterBackwardSpeed
Memory offset: 0x278
float maxUnderwaterForwardSpeed
Memory offset: 0x274
float maxUnderwaterSideSpeed
Memory offset: 0x27C
float mediumSplashSoundVelocity
Memory offset: 0xBD8
float minImpactSpeed
Memory offset: 0x2FC
float minJetEnergy
Memory offset: 0x2F4
float minJumpEnergy
Memory offset: 0x2DC
float minJumpSpeed
Memory offset: 0x2E0
float minLookAngle
Memory offset: 0x250
float minRunEnergy
Memory offset: 0x264
AudioProfilePtr movingBubblesSound
Memory offset: 0x348
float pickupRadius
Memory offset: 0x248
bool renderFirstPerson
Memory offset: 0x244
bool rideAble
Memory offset: 0x2F9
float runEnergyDrain
Memory offset: 0x260
float runForce
Memory offset: 0x25C
float runSurfaceAngle
Memory offset: 0x2B0
SplashDataPtr Splash
Memory offset: 0xBBC
float splashAngle
Memory offset: 0xBC8
ParticleEmitterDataPtr splashEmitter[3]
Memory offset: 0xBE8
float splashFreqMod
Memory offset: 0xBCC
float splashVelEpsilon
Memory offset: 0xBD0
float splashVelocity
Memory offset: 0xBC4
string uiName
Memory offset: 0xBA0
float upMaxSpeed
Memory offset: 0x2C0
float upResistFactor
Memory offset: 0x2C8
float upResistSpeed
Memory offset: 0x2C4
AudioProfilePtr waterBreathSound
Memory offset: 0x34C