This namespace inherits from VehicleData > ShapeBaseData > GameBaseData > SimDataBlock > SimObject.
float brakeTorque
Memory offset: 0x374
float engineBrake
Memory offset: 0x370
AudioProfilePtr engineSound
Memory offset: 0x358
float engineTorque
Memory offset: 0x36C
float forwardThrust
Memory offset: 0x37C
float horizontalSurfaceForce
Memory offset: 0x390
bool isSled
Memory offset: 0x378
AudioProfilePtr jetSound
Memory offset: 0x354
float lift
Memory offset: 0x384
float maxForwardVel
Memory offset: 0x388
float maxReverseVel
Memory offset: 0x38C
float maxWheelSpeed
Memory offset: 0x368
float pitchForce
Memory offset: 0x3A0
float reverseThrust
Memory offset: 0x380
float rollForce
Memory offset: 0x398
float rotationalDrag
Memory offset: 0x3A4
AudioProfilePtr squealSound
Memory offset: 0x35C
float stallSpeed
Memory offset: 0x3A8
float steeringAutoReturnMaxSpeed
Memory offset: 0x3B4
float steeringAutoReturnRate
Memory offset: 0x3B0
float steeringStrafeSteeringRate
Memory offset: 0x3BC
bool steeringUseAutoReturn
Memory offset: 0x3AC
bool steeringUseStrafeSteering
Memory offset: 0x3B8
ParticleEmitterDataPtr tireEmitter
Memory offset: 0x364
float verticalSurfaceForce
Memory offset: 0x394
AudioProfilePtr WheelImpactSound
Memory offset: 0x360
float yawForce
Memory offset: 0x39C